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Scripting on the GBA   Message List  
Reply | Forward Message #14467 of 15019 |
Re: [gbadev] Re: Scripting on the GBA

On Tuesday 12 August 2003 06:55, Damian Yerrick wrote:

> What is the fundamental difference between scripts and C anyway?

scripts are interpreted (also true if they are precompiled to bytecode), while
C is compiled into actual machine language. other than that there is no real
difference, whatever you can do in C you can do with a script (with varying
degree depending on your scriptlanguage/interpreter etc)

the only real difference is that script languages can be designed specificilly
for a task, and made as simple as possible at the same time so "designers"
(not "pogrammers") can edit them. (very common in larger development teams)

gpz




Tue Aug 12, 2003 11:53 am

groepaz2000
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Message #14467 of 15019 |
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... Likewise, the core gameplay code (tetanus.c) of Tetanus On Drugs changed much less from PC to GBA than the I/O code did. Even on a 16 MHz machine, I/O...
Damian Yerrick
yerricde
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Aug 12, 2003
11:37 am

... scripts are interpreted (also true if they are precompiled to bytecode), while C is compiled into actual machine language. other than that there is no real...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm

Hi. My two cents. ... In theory, not too much. In practice, overhead -- scripts are generally interpreted, usually at a bytecode level; scripting languages...
Julian Squires
erovonket
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Aug 12, 2003
2:30 pm

... You can find many games written in python (not for the gba btw), which i think is great. Here you have the best of both worlds - a language which has a...
Tom Badran
tb100badran
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Aug 12, 2003
2:49 pm

apparently jak&daxter (on the ps2) was mostly written in lisp ...well, i thought that was cool, anyway :) ... ...
lx
lordBosh
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Aug 16, 2003
10:29 pm

That's true (I worked on J&D) but the LISP dialect, GOAL, was actually compiled into R5900 native code, rather than being a scripting language. Even the...
Eddie Edwards
eddie@...
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Aug 17, 2003
6:02 pm

Hi all, The Apex Audio System (AAS) is an extremely efficient audio mixer and Protracker MOD player for the GBA. Its main features are a low memory footprint...
James Daniels
j_r_daniels
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Aug 18, 2003
11:08 am

... Attached is a benchmark comparison against Krawall which appears to support these speed claims. I ran the test on VisualBoyAdvance 1.5.1. I started with...
Pete Gonzalez
gonz1242
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Aug 20, 2003
7:36 pm

Hi Pete, ... I can't argue with that, although if there's demand then xm and s3m support can be added in future. ... You're right. I will expand the list of...
James Daniels
j_r_daniels
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Aug 21, 2003
10:45 am

Hi, ... I believe I have now fixed this issue. It was caused by r13 being used by the mixer. This doesn't cause any problems with Single and Fast Interrupts...
James Daniels
j_r_daniels
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Aug 21, 2003
11:19 pm

... Any change of getting the source or a linux binary for Conv2AAS.exe ? Thanks Tom -- ^__^ Tom Badran (oo)\______ Imperial College (__)\...
Tom Badran
tb100badran
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Aug 23, 2003
2:20 am

Hi Tom, ... Sure. I'll put together a Linux binary ASAP. -- Cheers, James. /\ apex James Daniels //\\ designs...
James Daniels
j_r_daniels
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Aug 24, 2003
3:00 pm

... Yup, I've confirmed that your update fixes the crashing problems. This also improved my success with some of the other problematic test files, however...
Pete Gonzalez
gonz1242
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Sep 4, 2003
12:58 pm

Hi Pete, ... You'll be glad to know I've now added support for the following effects: + 6: Vibrato + Volume Slide + B: Position Jump + E6: Set/Jump to Loop +...
James Daniels
j_r_daniels
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Sep 5, 2003
11:43 am

... I don't know, but having a 1-bit output could be useful for clocking purposes. For instance, a game with rhythmic background effects could use it to time...
Damian Yerrick
yerricde
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Sep 5, 2003
8:53 pm

Hi Damian, ... Ok, although of course that's not what "Set Filter" is supposed to be used for. In fact, used like that, it would be possible to send one of ...
James Daniels
j_r_daniels
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Sep 6, 2003
9:42 am

Hi Damian, ... Just thought I should let you know that this has now been added and will be in the next release. -- Cheers, James. /\ apex...
James Daniels
j_r_daniels
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Sep 6, 2003
3:18 pm

Forgive me for saying but your downloadable demo really does sound ike it distorts and crackles a lot. So much so I had to check my installation! This is even...
Martin Piper
fnagaton
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Aug 21, 2003
12:55 pm

Hi Martin, ... Are you sure that's not the samples in the MOD that are at fault rather than the mixer? I just played CreamOfTheEarth.mod in both AAS and Winamp...
James Daniels
j_r_daniels
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Aug 21, 2003
11:21 pm

Yeah I was comparing the quality of "Cream Of The Earth" with your demo and a quickly hacked together version with our internal engine on GBA. Those are the...
Martin Piper
fnagaton
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Aug 22, 2003
1:03 pm

Hi Martin, ... Ok, I'll investigate and see what I can do to increase the sound quality to Argonaut standards in future versions. -- Cheers, James. /\ apex...
James Daniels
j_r_daniels
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Aug 23, 2003
2:20 am

Aye "set filter" is pretty much unused in nearly all MODs anyway. :) ... From: James Daniels [mailto:james.daniels@...] Sent: 06 September 2003...
Martin Piper
fnagaton
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Sep 6, 2003
3:19 pm

Hi all, The new version of AAS I mentioned before has now been released. You can download it here: http://www.apex-designs.net/tools_aas.html The changes in...
James Daniels
j_r_daniels
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Sep 8, 2003
12:37 am

... I've implemented it in MASO System, yes. http://maso.r0x.free.fr...
Greg Saugis
joelouiz
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Sep 8, 2003
12:30 pm

Hi Greg, ... Interesting. How did you do it so that it wouldn't eat loads of CPU? -- Cheers, James. /\ apex James Daniels //\\...
James Daniels
j_r_daniels
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Sep 8, 2003
3:19 pm

... out[i] = (in[i] + in[i-1])/2 processed when clipping the mixing buffer surprisingly fast (and optional anyway) might be more difficult to implement if you...
Greg Saugis
joelouiz
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Sep 9, 2003
11:16 am

Hi Greg, ... I see. Neat! ... Well, not having an intermediate mixing buffer is certainly part of it, but if I told you more I'd have to kill you. :) -- ...
James Daniels
j_r_daniels
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Sep 9, 2003
11:28 pm

wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
lx
lordBosh
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Aug 18, 2003
11:08 am

How does small compare to LUA? Emil ... From: Groepaz To: gbadev@yahoogroups.com Sent: Monday, August 04, 2003 7:55 PM Subject: Re: [gbadev] Re: Scripting on...
Emil Arkman
emil_arkman
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Aug 12, 2003
11:38 am

... whats LUA ? :=P gpz...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm
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