Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
512x512 Tile Maps   Message List  
Reply | Forward Message #14417 of 15019 |
Re: 512x512 Tile Maps

--- In gbadev@yahoogroups.com, "thomyorke999" <thomyorke999@y...> wrote:
> 512x512 pixel tile maps in text-mode bgs.... what good are they?
> Shouldn't 256x256 be just as adequate (HOFS and VOFS + load a few
> columns/rows of tiles into memory), or are there any cases where
> 512x512 would simply be better. Does 512x512 actually have a use
> that 256x256 couldn't be made to replace?

Some games use hblank DMA shearing on the x scroll registers to
simulate a 3D floor. For those, you do need a 512x256 map because
the pixels displayed from a single row of tiles may span more than
32 tiles horizontally.

> If so, is there an example retail game you could point out that
> uses it?

Games that shear the playfield include Pole Position, the
Street Fighter II series, the NBA Jam series, and several others.

--
Damian





Tue Jul 15, 2003 10:34 pm

yerricde
Offline Offline
Send Email Send Email

Forward
Message #14417 of 15019 |
Expand Messages Author Sort by Date

Hi Dennis, ... That figure is just for playing and mixing the MOD, but the mixer supports up to 8 channels at about 1% CPU per channel at 24 KHz. ... Wow!...
James Daniels
j_r_daniels
Offline Send Email
Jul 24, 2003
10:59 pm

... Some games use hblank DMA shearing on the x scroll registers to simulate a 3D floor. For those, you do need a 512x256 map because the pixels displayed...
Damian Yerrick
yerricde
Offline Send Email
Jul 16, 2003
1:24 am
 First  |  |  Next > Last 
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help