This is probably related to the fact that Beta 3 does not have make.exe,
sh.exe, and msys-1.0.dll in the best locations. I managed to solve most
of the problems I was having with make (your problem with file indirection
as one of them (i think)), but I can't recall exactly what I did off the
top of my head.
When I get home, I'll see if that bug still exists, and if not, then I'll
post and tell you exactly how to rearrange the files of a default beta 3
install to match what it will be in beta 4, which I'm pretty sure solved
this particular problem.
On Wed, 9 Jul 2003, Aleksey N. Malov wrote:
> Hello gbadev,
>
> I am using DevKitAdv r5 beta3. There is a problem with stream
> output from make files.
>
> If I run the following command from console then it works correctly:
>
> nm.exe libscreens.a > output.nm
>
> But when I try to run it from makefile then error occurs:
>
> /usr/bin/sh: nm.exe: command not found
>
> By the way when I don't use stream output in make files there is no
> errors
>
> nm.exe libscreens.a
>
> I need to print library symbols because of my own tool, which is analyzing
> created text file and creates header file with exportet symbols:
>
> extern const unsigned char _binary_screen1_bin[];
> extern const unsigned char _binary_screen2_bin[];
>
> This bug doesn't occur when i use another version of gcc.
>
> But I like to use DevKitAdv...
>
>
> What should I do?
>
>
> Sorry for my poor english.
>
> np: Doof - Let's Turn On
> -- [ZX][GBA][Scene][Anime][Ot.A.Ma.][B.A.K.A. S.T.][Powered by Jenechka]
> Best regards,
> Vivid / Brainwave Team mailto:vivid@...
>
>
>
>
>
>
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>
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