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defining amount of RAM to use on flash cart in ROM image   Message List  
Reply | Forward Message #14402 of 15019 |
I've written a little game and want to add a save state to it.

By writing to memory from 0xE000000 onwards a byte at a time I can see the
values being written to the .SAV file that VisualBoyAdvance automatically
creates.

If I put my ROM image into EZ-Client v1.08a (for use on an XG flash cart) it
defaults to having 0kB of RAM allocated to it while various other ROM images
have predefined RAM amounts. By manually setting this value to 128kB,
running the game and then saving the RAM out from the cart I can see the
values being saved to it so things seem to be working fine.

So, how do I change my ROM image file to define the amount of RAM it should
use on the flash cart?

Cheers
Dave





Sun Jul 6, 2003 12:14 am

davesharp2002
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Message #14402 of 15019 |
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I've written a little game and want to add a save state to it. By writing to memory from 0xE000000 onwards a byte at a time I can see the values being written...
David Sharp
davesharp2002
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Jul 6, 2003
3:02 am

I can't be sure of the mechanism, but commercial ROMs include an embedded string, e.g. 'SRAM_V112' which I believe programming utilities look for to determine...
gb_feedback
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Jul 7, 2003
11:10 am
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