I think you have the blend flag backwards -- if you set it in
REG_BLDMOD, it affects all sprites no matter if the blend flag is set
for the sprite. Don't set it in REG_BLDMOD, and your problem should
(hopefully :) go away.
dennis
On Mon, 2003-06-09 at 18:01, David Sharp wrote:
> I've been trying to use the GBA hardware's special effects to adjust the
> brightness of selected sprites.