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Brightness setting and deficiency in GBA emulators   Message List  
Reply | Forward Message #14354 of 15019 |
Re: [gbadev] Brightness setting and deficiency in GBA emulators

I think you have the blend flag backwards -- if you set it in
REG_BLDMOD, it affects all sprites no matter if the blend flag is set
for the sprite. Don't set it in REG_BLDMOD, and your problem should
(hopefully :) go away.

dennis

On Mon, 2003-06-09 at 18:01, David Sharp wrote:
> I've been trying to use the GBA hardware's special effects to adjust the
> brightness of selected sprites.






Tue Jun 10, 2003 7:00 pm

bea_dennis
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Message #14354 of 15019 |
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I've been trying to use the GBA hardware's special effects to adjust the brightness of selected sprites. I've got a demo that works exactly as I'd hoped on...
David Sharp
davesharp2002
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Jun 10, 2003
12:12 am

The problem with VisualBoyAdvance was that I had the Disable SFX option ticked on the video menu. Now I've got it matching the real hardware, I'm still curious...
David Sharp
davesharp2002
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Jun 10, 2003
8:27 am

I think you have the blend flag backwards -- if you set it in REG_BLDMOD, it affects all sprites no matter if the blend flag is set for the sprite. Don't set...
Dennis Munsie
bea_dennis
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Jun 10, 2003
6:56 pm
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