The problem with VisualBoyAdvance was that I had the Disable SFX option
ticked on the video menu.
Now I've got it matching the real hardware, I'm still curious as to how to
only affect the brightness of selected sprites and not all of them?
Cheers
Dave
----- Original Message -----
From: "David Sharp" <dave@...>
To: <gbadev@yahoogroups.com>
Cc: <julien.frelat@...>; <vb@...>
Sent: Monday, June 09, 2003 11:01 PM
Subject: [gbadev] Brightness setting and deficiency in GBA emulators
> I've been trying to use the GBA hardware's special effects to adjust the
> brightness of selected sprites.
>
> I've got a demo that works exactly as I'd hoped on VisualBoy Advance
v1.5.1
> (in that only the selected sprites have their brightness changed) but on
the
> real hardware all the sprites brightnesses change. It does different
things
> again on BoycottAdvance v0.2.8. I've put up the binary demonstrating this
> online at:
>
> http://www.davidsharp.com/brighttest.zip
>[snip]