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Brightness setting and deficiency in GBA emulators   Message List  
Reply | Forward Message #14352 of 15019 |
Re: [gbadev] Brightness setting and deficiency in GBA emulators

The problem with VisualBoyAdvance was that I had the Disable SFX option
ticked on the video menu.

Now I've got it matching the real hardware, I'm still curious as to how to
only affect the brightness of selected sprites and not all of them?

Cheers
Dave

----- Original Message -----
From: "David Sharp" <dave@...>
To: <gbadev@yahoogroups.com>
Cc: <julien.frelat@...>; <vb@...>
Sent: Monday, June 09, 2003 11:01 PM
Subject: [gbadev] Brightness setting and deficiency in GBA emulators


> I've been trying to use the GBA hardware's special effects to adjust the
> brightness of selected sprites.
>
> I've got a demo that works exactly as I'd hoped on VisualBoy Advance
v1.5.1
> (in that only the selected sprites have their brightness changed) but on
the
> real hardware all the sprites brightnesses change. It does different
things
> again on BoycottAdvance v0.2.8. I've put up the binary demonstrating this
> online at:
>
> http://www.davidsharp.com/brighttest.zip
>[snip]





Tue Jun 10, 2003 6:36 am

davesharp2002
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Message #14352 of 15019 |
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I've been trying to use the GBA hardware's special effects to adjust the brightness of selected sprites. I've got a demo that works exactly as I'd hoped on...
David Sharp
davesharp2002
Offline Send Email
Jun 10, 2003
12:12 am

The problem with VisualBoyAdvance was that I had the Disable SFX option ticked on the video menu. Now I've got it matching the real hardware, I'm still curious...
David Sharp
davesharp2002
Offline Send Email
Jun 10, 2003
8:27 am

I think you have the blend flag backwards -- if you set it in REG_BLDMOD, it affects all sprites no matter if the blend flag is set for the sprite. Don't set...
Dennis Munsie
bea_dennis
Offline Send Email
Jun 10, 2003
6:56 pm
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