--- In gbadev@yahoogroups.com, "Kellen Kane" <vortex_v2@m...> wrote:
> Hello,
> I was just wondering if it is possible to have the GBA create
> image files that could be put with a saved game.
You'll have to learn how to plot pixels within tiles to create
a pseudo all-points-addressable bitmap.
> I am a true beginner ;_;
Creating tile data on the fly is quite an advanced topic. I'd
suggest putting off actually implementing this feature until you
have a bit more experience.
> I was also wondering...I am going to have a vehicle that you can
> hopefully interchange parts to affect performance...and I was
> wondering if I could visually reflect those adaptations without
> having a bunch of layered sprites, one for each part
If you're in a 2D view (not a pseudo-3D Mario Kart style view),
layering sprites may be the best solution. It's not like on the
NES where you only got 64 8x16-pixel sprites and 64 sprite pixels
per scanline. This is the GBA, whose sprite power rivals even
that of the Super NES.
--
Damian