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Devkit Advance R5 Beta 2 and .text.iwram.o   Message List  
Reply | Forward Message #13874 of 15019 |
Re: [gbadev] Devkit Advance R5 Beta 2 and .text.iwram.o

I think I know what the problem is. Yesterday, I was working on Beta-3,
comparing the latest Jeff F lnkscript and my new linkscript to see if I left
out anything important, and noticed that i had forgotten to add an
EXCLUDE_FILE(*.iwram.o) to the .text section. So, the .text section of your
file is probably getting written to the .text section before it gets to the
.iwram section.

I am currently writing regression tests for all the features of devkit
advance, so in the future it will be easier to see when things break.

I think that the maintainability and features of the new lnkscript and
crt0.S will be worth the bugs I've introduced during this beta period ^_^

Hmm, it just occured to me that I could write a tool which parses the output
of nm and gives you a summary of your image that is taylored for the gba
developer. Such a tool could also tell if anything was screwed up, so it
could be used to create my regression tests. I've been looking for a way to
warn the programmer if they are using ewram overlays and multiboot at the
same time! (i've decided that the results are 'undefined')







Wed Apr 2, 2003 9:55 am

fenix@...
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Message #13874 of 15019 |
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Apparently, Devkit Advance R5 Beta 2 (which just popped up on SourceForge.net) doesn't recognize "siw.text.iwram.o" and "gbmxr.text.iwram.o" as object files...
Damian Yerrick
yerricde
Offline Send Email
Apr 2, 2003
8:26 am

... From: "Damian Yerrick" <d_yerrick@...> To: <gbadev@yahoogroups.com> Sent: Wednesday, April 02, 2003 1:38 AM Subject: [gbadev] Devkit Advance R5...
Jason Wilkins
fenix@...
Send Email
Apr 2, 2003
9:43 am

I think I know what the problem is. Yesterday, I was working on Beta-3, comparing the latest Jeff F lnkscript and my new linkscript to see if I left out...
Jason Wilkins
fenix@...
Send Email
Apr 2, 2003
10:00 am
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