Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
GBA SP   Message List  
Reply | Forward Message #13618 of 15019 |
Re: [gbadev] GBA SP


Q: Are there any hardware differences?
A: The GBA SP has exactly the same technical specifications as the GBA.
The packaging and form factor are different, as well as the LCD screen
and batteries. There are no hidden registers nor new coprocessors, nor
extra buttons. From a developer's point of view, the SP is the same as
the GBA.





Wed Jan 8, 2003 6:15 pm

aaron@...
Send Email Send Email

Forward
Message #13618 of 15019 |
Expand Messages Author Sort by Date

So now that Nintendo has announced the GBA SP, and thus making the rumor of the GBA + come true, what about the CPU upgrade? Haven't seen anything supporting...
rsavage@...
Send Email
Jan 8, 2003
6:12 pm

Q: Are there any hardware differences? A: The GBA SP has exactly the same technical specifications as the GBA. The packaging and form factor are different,...
Aaron Pendley
aaron@...
Send Email
Jan 8, 2003
6:39 pm

Am I the only one that's worried about how uncomfortable it looks like it'll be to play. the bit you hold is pretty much square and the d-pad and a/b buttons...
Chris Rothery
bouncy_t199er
Offline Send Email
Jan 9, 2003
1:37 am

I heard that the flash cards won't be working on the SP. I don't know how much of this is true, but maybe someone else can confirm this ? ... Van: Aaron...
Scorpion
fuh_q@...
Send Email
Jan 9, 2003
1:38 am

... If that's actually true, then how will a publisher be able to QA test games on the SP? -- Damian p.s. the SP should have had select and start next to B and...
Damian Yerrick <d_yer...
yerricde
Offline Send Email
Jan 9, 2003
8:40 am

... Without wanting to stray too far off topic, I doubt that Nintendo are concerned about publishers using flash cards, they probably worry more about the...
Quirky <rquirk@...>
quirky_2k1
Offline Send Email
Jan 9, 2003
2:12 pm

Theoretically the only real change needed would be to add some kind of hardware test that wrote to a ROM address with a known value and then read back the...
Neil Holmes
n1nge
Offline Send Email
Jan 9, 2003
3:11 pm

Any system that you came up with would be patched out within the first week of it's release -- if not sooner. The problem is that the code you are trying to...
Dennis Munsie
bea_dennis
Offline Send Email
Jan 9, 2003
7:50 pm

I don't entirely agree. I know plenty of game pirates (despite my attempts to turn them). And if they really want a game, and it's taking too long to crack,...
Bill Lewis
slackmasterq
Offline Send Email
Jan 10, 2003
10:07 pm

Just figured I'd point out that doing this would defeat most legitimate usage (3rd party devel who want their games to run on GBA & SP) and limit Flash Advance...
Luke-Jr
Luke7Jr
Offline Send Email
Jan 9, 2003
7:50 pm

Where did you hear that one from? A rom is a rom, is a rom! They'd have to start making new roms, with a key section, or something similiar, to block out a...
Rory Savage
rsavage@...
Send Email
Jan 9, 2003
2:32 pm

well as i said, i heard it from someone. i don't have a clue if this is true or not. apperantly nobody else has heard or experienced it already, so its...
Scorpion
fuh_q@...
Send Email
Jan 9, 2003
3:14 pm

Where did you get the specs from? I remember reading that the GBA + (GBA SP) would get a hardware upgrade (possibly) but I really thought that was a rumor....
rsavage@...
Send Email
Jan 9, 2003
1:38 am

Hi I have written stuff to display hardware sprites in MODE 2 fine, however I have read that you can display hardware sprites in MODE 4 aswell (with less space...
Derek Payne
dmpauctions
Offline Send Email
Jan 10, 2003
1:49 pm

I've not looked at the source yet but I would suggest checking that you are only using characters 512-1023 in the OAM ram as the first 0-511 characters are not...
Neil Holmes
n1nge
Offline Send Email
Jan 10, 2003
2:01 pm

Ditto to previous reply. Plus the mistake I made when I was trying this was when I was working out the memory offsets for the correct address of character...
Chris Rothery
bouncy_t199er
Offline Send Email
Jan 10, 2003
2:22 pm

I've looked in the source quickly. It's probably because in mode 4 there's only half the memory for the object char data. And this half is in the higher...
costathi@...
Send Email
Jan 10, 2003
2:21 pm

I have tried setting the charname to 512 (ie the setting of attribute2); but it still does it. I also tried changing the OAM position 512 onto what it is now,...
Derek Payne
dmpauctions
Offline Send Email
Jan 10, 2003
4:38 pm

You also have to put your sprite data in the right memory adress !!!! In : for(index = 0; index < 256*8; index++) { OAMData[index] = sprite1Data[index]; }//end...
costathi@...
Send Email
Jan 10, 2003
5:37 pm

... The right address would be 0x2000, not 0x4000. In combination with a 'char_number' of 512 this does actually make your little sprite program work correctly...
Paul-Jan Pauptit
watcher@...
Send Email
Jan 10, 2003
9:18 pm

damn c programmers :) frame buffer size is 0xa000 double buffered = 0x14000 this is the start of sprite memory that is usable. so the actual vram address is...
bolloxim <bolloxim@...>
bolloxim
Offline Send Email
Jan 11, 2003
12:03 am

... The way to get the correct starting addresses for tile data in VRAM the first time, every time, is to define a suitable macro in your header file: #define...
Damian Yerrick <d_yer...
yerricde
Offline Send Email
Jan 11, 2003
1:58 am

... If that's true, they'd use the Nintendo flash-cards and the nintendo flash-card writer. Dave....
Dave Mariner
elevenstronguk
Offline Send Email
Jan 9, 2003
2:11 pm

I agree with you... Like it's said in the article it depends who you're trying to turn down... I don't think the groups of cracker really give a damn of the...
Samuel Watson
aardvark_03
Offline Send Email
Jan 11, 2003
12:03 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help