i've been looking at various gba.h files and have a question about setting up
memory locations. I've notived 3 main ways people are doing this....
#define OBJPaletteMem 0x5000200
#define OBJPaletteMem (u16*)0x5000200
u16* OBJPaletteMem = (u16*)0x5000200;
Can someone please explain which method is best? Am i right in assuming one
method is faster?
thanks