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Reply | Forward Message #13453 of 15019 |
RE: [gbadev] Re: state of the industry

could you possibly quote some figures that substantiate that?

A normal GBA game appears to sell for $30 or thereabouts - in the UK that's
much closer to $45 btw.

250k units makes $7500000 of income, figures I've seen suggest Nintendo's
take would be less than 40% on those figures for the most expensive cart.
That still leaves $4.5 million unaccounted for - where's that lot going
then? Nintendo's costs are for the entire product - box, manual etc.

Dave



-----Original Message-----
From: Wendy [mailto:gadget2032@...]
Sent: 26 November 2002 12:38
To: gbadev@yahoogroups.com
Subject: [gbadev] Re: state of the industry


Alot of companies are outsourcing their GBA projects because they
can't afford to do them in-house anymore. The going rate for a normal
gba game is about $25K now. If you have more than one person coding
and one artist you've already broken your budget. Nintendo doesn't
really make it that profitable unless you're going to see at least
250,000 copies.

--Wendy

--- In gbadev@y..., john scabadone <scabadone@y...> wrote:
> I would like to know how many companies out there have
> had success selling original GBA titles to publishers.
> If so, what kind of budgets are we looking at?
>
> Also, is there much room for contract work or is that
> drying up as well? I heard now is quite a hard time
> to find any work.
>
> j-
>
> __________________________________________________
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Sat Dec 7, 2002 1:55 am

gameboy_dave
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Message #13453 of 15019 |
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Alot of companies are outsourcing their GBA projects because they can't afford to do them in-house anymore. The going rate for a normal gba game is about $25K...
Wendy
nekowendy
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Nov 26, 2002
9:19 pm

could you possibly quote some figures that substantiate that? A normal GBA game appears to sell for $30 or thereabouts - in the UK that's much closer to $45...
Dave Murphy
gameboy_dave
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Dec 7, 2002
3:56 am

Hi Dave, ... The retailer and distributor also take a major chunk (more than Nintendo do). -- Cheers, James. /\ apex James...
James Daniels
j_r_daniels
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Dec 7, 2002
11:23 am

Numbers I've seen are that very few games do 250K units and most do 50K or less. Cheers => -----Original Message----- => From: Dave Murphy...
Mike Schwartz
mykes@...
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Dec 7, 2002
11:24 am

... ok, so do the math, figures I've seen range from $7 to $12 roughly income = 50k * 30 = 1500k outlay = 50k * 7 = 350k gross profit = 1150k outlay =...
Dave Murphy
gameboy_dave
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Dec 7, 2002
9:03 pm

Your accounting is simple, but ok for back of the envelope kind of computations. If you look in to all of the costs, including some that aren't so obvious, the...
Mike Schwartz
mykes@...
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Dec 7, 2002
10:16 pm

... 250k ?!?!?! where did you get those numbers !? last time i checked a few MAJOR (handheld) titles did like 100k... 250k is maybe for a handful topselling...
Groepaz
groepaz2000
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Dec 9, 2002
12:52 am

I don't see where we have any disagreement, just using different words to say the same thing. However, you asked about where I get my numbers, so... The...
Mike Schwartz
mykes@...
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Dec 9, 2002
3:01 am

interesting, so there are 8 GBA titles in the top 50 japanese sales for the week 3rd - 9th June. If I'm reading this correctly the first number is the units in...
Dave Murphy
gameboy_dave
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Dec 10, 2002
8:01 pm

... I'd say it's the other way around - there's artist jobs around, but no programming jobs (unless you've got PS2 experience). Programmers are slowly being...
Dave Reed
arbitrary_ni...
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Nov 26, 2002
10:13 pm

From: "Dave Murphy" <wintermute2002@...> ... Wholesale cost to stores, especially with these kinds of products, is routinely 1/3 of the shelf price,...
John Seghers
johnse98072
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Dec 7, 2002
11:24 am

... You are right! I have seen green XBrick colors and PS2 banners, but i have never seen any GBA colors marking the walls :( Also it is a problem that the...
Lord Graga
lordgraga1
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Dec 11, 2002
7:49 pm

Probably the easiest way to sell more carts would be to do all the translations yourself... so if the cart shipped with 5 languages it could essentially sell...
terminal24
gtp_t24
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Dec 12, 2002
2:23 pm

Hi, ... Do you say this because you've experienced it first-hand? I think the translations are the least of the concerns a publisher has, for the GBA at least,...
Collin van Ginkel
fleppes2001
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Dec 12, 2002
3:09 pm

... atleast some publishers wont even consider marketing your game unless its 5 languages or more.... a workmate even had to "translate" (massive amount of ...
Groepaz
groepaz2000
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Dec 12, 2002
9:51 pm

Another problem is that the boxes are too wide, so stores can't fit that many in their shelf space (at least in the US). At many places like Walmart, they...
Dickinson, Vince
bydoempir
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Dec 12, 2002
5:35 pm

... This really puzzles me too! I saw that in Japan they have those boxes, sort of like the old snes ones (accept in japan the snes boxes would usually be ...
terminal24
gtp_t24
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Dec 12, 2002
9:59 pm

... It certainly makes it easier for the developer and testers in the long run, because you only have to go through the QA cycle one time. If you make an...
Aaron Isaksen
aisaksen@...
Send Email
Dec 12, 2002
10:07 pm

... True, this is a benefit of internationalization (i18n). Some basic i18n issues: * Support multiple alphabets/character encodings, for both output (game...
yerricde <d_yerrick@....
yerricde
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Dec 12, 2002
11:28 pm

... And characters which have no single-character upper/lower case equivalents, such in German. Imagine you're writing in C, you've called the appropriate...
Graham Toal <gtoal@...>
graham_toal
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Dec 13, 2002
4:19 pm

Hi, ... Yep.. and then put the game on floppy-discs that don't cost anything .. that's the easy part, now we're dealing with big budgets and large quantities...
Collin van Ginkel
fleppes2001
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Dec 13, 2002
11:21 am

Hi, From: "Aaron Isaksen" <aisaksen@...> ... run, because you only have to go through the QA cycle one time. If you make an english release,...
Collin van Ginkel
fleppes2001
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Dec 13, 2002
11:21 am

Hi Graham, ... The easiest solution to this would be to increase the precision of the clock. The GBA supports of a maximum timer frequency of 16.78MHz, which ...
James Daniels
j_r_daniels
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Nov 14, 2002
9:20 am
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