could you possibly quote some figures that substantiate that?
A normal GBA game appears to sell for $30 or thereabouts - in the UK that's
much closer to $45 btw.
250k units makes $7500000 of income, figures I've seen suggest Nintendo's
take would be less than 40% on those figures for the most expensive cart.
That still leaves $4.5 million unaccounted for - where's that lot going
then? Nintendo's costs are for the entire product - box, manual etc.
Dave
-----Original Message-----
From: Wendy [mailto:gadget2032@...]
Sent: 26 November 2002 12:38
To: gbadev@yahoogroups.com
Subject: [gbadev] Re: state of the industry
Alot of companies are outsourcing their GBA projects because they
can't afford to do them in-house anymore. The going rate for a normal
gba game is about $25K now. If you have more than one person coding
and one artist you've already broken your budget. Nintendo doesn't
really make it that profitable unless you're going to see at least
250,000 copies.
--Wendy
--- In gbadev@y..., john scabadone <scabadone@y...> wrote:
> I would like to know how many companies out there have
> had success selling original GBA titles to publishers.
> If so, what kind of budgets are we looking at?
>
> Also, is there much room for contract work or is that
> drying up as well? I heard now is quite a hard time
> to find any work.
>
> j-
>
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