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Multiple interrupts + link code   Message List  
Reply | Forward Message #13434 of 15019 |
RE: [gbadev] Multiple interrupts + link code

alright?

Thanks to everyone who mailed us suggestions for this - we finally fixed it
by patching the Nintendo multiple interrupts crt0 into Jeff's crt0.

We had 3 versions running over-night: single interrupts version, multiple
interrupts using un-modified crt0 from Jeff and our hacked one - hacked
version and single interrupts are still running now and the un-modified one
died after about 40 minutes - so we're guessing that's it :)

cheers

ninge









Tue Dec 3, 2002 10:04 am

n1nge
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Message #13434 of 15019 |
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Hi, We're writing a project that needs multiplayer communication but with multiple interrupts enabled in the crt0.s We are using Jeff's crt0 in combination...
ninge
n1nge
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Dec 2, 2002
1:52 pm

ninge wrote: Hi! ... Probably because the serial ISR gets interrupted by your 'massive' Vcount-ISR. To avoid this simply patch the Crt0 to not reenable the...
Sebastian Kienzl
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Dec 2, 2002
5:04 pm

alright? Thanks to everyone who mailed us suggestions for this - we finally fixed it by patching the Nintendo multiple interrupts crt0 into Jeff's crt0. We had...
ninge
n1nge
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Dec 3, 2002
12:51 pm
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