Hello, dunno if this is of any use to anyone, but I've written a
little lib to emulate the GBA video hardware on a PC, because I found
rebuilding/running and debugging on an emulator a bit of an arse....
Anyway, it didn't really take that long... if you wanna write in C/C++
and aren't too arsed about asm or fancy mode 7 effects you should have
no problem... and the VC debugger's a bit nicer than most of the GBA
solutions I've seen.
There's a ReadMe.txt file in the zip on my site that goes into a
little more detail about what it does and doesn't do, along with PC
and GBA binaries of some bastardised 'devoto' examples from the Pern
Project for comparison. They compiled pretty much *as is*, and there's
defines in there to test different modes.... Just look in main.c and
it should all become clear....
You need the VC & DirectX8 SDK installed to compile it..... Check the
.dsw to see what libs are required for the windows build.
I've no idea if it'll just fall over on someone else's machine.. I've
not tried...
If anyones interested you can get it here:-
http://www.boolaala.pwp.blueyonder.co.uk/libGBA.zip
Cheers
Jay