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Speaking of 30fps..   Message List  
Reply | Forward Message #13430 of 15019 |
libGBA

Hello, dunno if this is of any use to anyone, but I've written a
little lib to emulate the GBA video hardware on a PC, because I found
rebuilding/running and debugging on an emulator a bit of an arse....

Anyway, it didn't really take that long... if you wanna write in C/C++
and aren't too arsed about asm or fancy mode 7 effects you should have
no problem... and the VC debugger's a bit nicer than most of the GBA
solutions I've seen.

There's a ReadMe.txt file in the zip on my site that goes into a
little more detail about what it does and doesn't do, along with PC
and GBA binaries of some bastardised 'devoto' examples from the Pern
Project for comparison. They compiled pretty much *as is*, and there's
defines in there to test different modes.... Just look in main.c and
it should all become clear....

You need the VC & DirectX8 SDK installed to compile it..... Check the
.dsw to see what libs are required for the windows build.

I've no idea if it'll just fall over on someone else's machine.. I've
not tried...

If anyones interested you can get it here:-

http://www.boolaala.pwp.blueyonder.co.uk/libGBA.zip


Cheers
Jay





Mon Dec 2, 2002 2:17 am

boolaala10
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Message #13430 of 15019 |
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Do any of the games released yet for the machine run at 30fps? .. I'm also considering going 30fps, but I'm afraid it will be unacceptable on GBA - Any...
Thomas Nielsen [Lifto...
thomasn@...
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Jul 29, 2001
11:09 am

Hello Thomas, Sunday, July 29, 2001, 1:02:12 PM, you wrote: TNL> Do any of the games released yet for the machine run at 30fps? .. I'm TNL> also considering...
groepaz
groepaz@...
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Jul 29, 2001
1:30 pm

Hi, 30 fps is perfectly acceptable as far as I'm concerned, especially if you don't have an action-type game.. If you use 30 fps you'll also largely eliminate...
Collin van Ginkel
collin@...
Send Email
Jul 29, 2001
2:28 pm

Hi Steve, the ideal framerate is not the highest possible on that machine (60 if we are talking of AGB for example) but the lowest one you need to have an...
Fausto
faustus@...
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Jul 29, 2001
4:47 pm

Forgive me if this is a stupid question, but how many games are there going to be on the GBA that move everything at a maximum of half a pixel per frame? Tom...
Tom Prosser
tom@...
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Jul 29, 2001
5:55 pm

Hello Tom, Sunday, July 29, 2001, 7:50:10 PM, you wrote: TP> Forgive me if this is a stupid question, but how many games TP> are there going to be on the GBA...
groepaz
groepaz@...
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Jul 29, 2001
6:33 pm

Hi Running a game at 30fps is fine as long as you design it that way. I think a lot of coders dislike the idea since they have seen the effects of a game...
Mat
matth@...
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Jul 29, 2001
6:19 pm

A properly designed piece of game software should not depend on frame rate at all in my opinion. Look at a lot of PC games. A vast difference in frame rates...
Francis Lillie
francis_lillie@...
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Jul 29, 2001
9:56 pm

Yeep that's exactly what you do. If your store motion vectors etc as a distance per frame value (with a notional max frame value of 60 for the GBA) then youi...
Matthew Porth
matthew@...
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Jul 30, 2001
5:16 pm

I don't agree. The ideal framerate is ALWAYS the highest possible. If you go below 60fps - regardless of what console you are working on - you will either get...
Thomas Nielsen [Lifto...
thomasn@...
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Jul 29, 2001
6:35 pm

... on ... Perfectly acceptable in a 3D game. 2D stuff, the hardware is plenty quick enough for 60fps. Detail over speed is usually a far better trade off,...
James Boulton
jim@...
Send Email
Jul 29, 2001
6:36 pm

PC games frame rates are not really relevant in this discussion. On PC, you have no way of knowing at what speed your game will execute, so you design your...
Thomas Nielsen [Lifto...
thomasn@...
Send Email
Jul 29, 2001
10:10 pm

Hello, dunno if this is of any use to anyone, but I've written a little lib to emulate the GBA video hardware on a PC, because I found rebuilding/running and...
Jay
boolaala10
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Dec 2, 2002
2:24 am
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