note that the cc that comes with MacOSX is quite "custom". It is based on
GCC, but doens't have much to do with it anymore...
If you want to try to build it, you might have better luck with the gcc
that comes with fink (fink.sourceforge.net). Fink is a set of ported
freesoftware/opensource packages, some already compiled, some not,.. but
it offers a true gcc, as well a all the libraries that you would find on
linux... This might help you get this software to build on MacOSX.
My 2c
Jok
On Tue, 5 Nov 2002, George Agnelli wrote:
> Date: Tue, 05 Nov 2002 15:40:41 +0000
> From: George Agnelli <
george@...>
> Reply-To:
gbadev@yahoogroups.com
> To: gbadev yahoogroups.com <
gbadev@yahoogroups.com>
> Subject: [gbadev] Flash Linker for Mac OS X?
>
> I have been trying to build Jeff Frohweins' Flinker 1.72 on Mac OS 10.1 but
> I'm getting a lot of errors. Starting with:
>
> /usr/bin/ld: Undefined symbols:
> _inb
> _inw
> _outb
> _outw
>
> I've been following Jeff's instructions for compiling on Linux which say to
> use the command '%cc -o fl fl.c -O2'.
>
> I'm no expert programmer and I wouldn't know where to begin in order to do a
> Mac port. Has anyone successfully ported this tool to Mac OS X? I haven't
> been able to find any other Mac or Linux software for getting data onto a
> cart. Does anyone know of any?
>
> George
>
>
>
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>
---
Nothing is foolproof to a sufficiently talented fool...
oo
,(..)\
~~