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GBA Specs   Message List  
Reply | Forward Message #129 of 15019 |
Re: [gbadev] GBA Specs

>Ok. This confuses me, the data bus to cart memory is only 16-bit,

Well, I actually hear that the cart ram data bus is only 8-bits, but I could
be wrong...

>What strategies are people using so far for they code & data? Not

I'm not too sure, I haven't actually disassembled anything yet to take a
look, as I'm still learning ARM, though Yoshi was done in C....

>UART makes it a lot simpler. Plus using a minimum of 256KHz is a good thing
>too.

Very much so... Serial on the GBC was just more trouble than it was worth.
LOL


> > 11) Change in maximum simultaneous colouring numbering - Changing to
>5:5:5
> > (32768 colours) from 5:6:5 (65536 colours)
>
>Now I wonder why they chose to do that... Simpler hardware decoding logic
>perhaps.

Well, the way the color was laid out was a bit interesting...
G:R:R:R:R:R:G:G:G:G:G:B:B:B:B:B
Just eliminating that leading G bit and fixing it low will probably make the
LCD controller's job easier (more time for other drawing?) And not like we
are really going to miss 32768 extra shades... 32768 is a hell of alot for a
handheld. Playing the gamegear, I am quite satisfied with the color
capabilites... and it had what, 256 colors from a 2048 palette? We've got
more colors to work with without hardware tricks than the GBC could do with
lots of hardware tricks. hehehe

-WD
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Mon Aug 7, 2000 11:23 pm

rownik@...
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Message #129 of 15019 |
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Could someone please share with us the following information about GBA. At the very least I would really like to know the top 3. Thanks. 1. How much Ram the...
mike@...
Send Email
Aug 5, 2000
6:13 am

hello ppl, ive been moving and stuff.. now im back. msn> Could someone please share with us the following information about msn> GBA. At the very least I...
anarko
lindhe-martin@...
Send Email
Aug 5, 2000
12:52 pm

... hfreq=13.618khz vfreq=59.727hz of help?...
anarko
lindhe-martin@...
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Aug 5, 2000
1:14 pm

1024 / 256 sprites ?? Small correction ... the maximum is 128 sprites (OAM), ranging from 8x8 to 64x64 I guess you meant background/sprite characters and not...
Tim Schuerewegen
Tim.Schuerewegen@...
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Aug 5, 2000
1:15 pm

... I believe it's down to 32K of work ram, and now 256K on cart... strange as it sounds. There is also the video memory, registers, etc. ... 128 on screen at...
Web Dreamer
rownik@...
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Aug 5, 2000
3:15 pm

... strange as ... Alrighty. Are you guys sure the 256k is on the Cart? Or is it a possibility that 32k is like a CPU cache or just High RAM and the 256k is...
Mike K
mike@...
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Aug 10, 2000
2:03 am

Is it confirmed that the WRAM is 256KB now? Or was that just a wild rumour? ... From: "Web Dreamer" <rownik@...> To: <gbadev@egroups.com> Sent:...
Otaku
otaku@...
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Aug 6, 2000
10:16 pm

... Well, the following is a changelog for the hardware... not sure yet what the final hardware specs will be. =( 1) WRAM decrease from 48K to 32K 2)...
Web Dreamer
rownik@...
Send Email
Aug 7, 2000
3:43 am

... Damn. I had also heard that too but was hoping it wasn't true. Sheeit! ... Ok. This confuses me, the data bus to cart memory is only 16-bit, right? And I'm...
Otaku
otaku@...
Send Email
Aug 7, 2000
3:56 am

... Well, I actually hear that the cart ram data bus is only 8-bits, but I could be wrong... ... I'm not too sure, I haven't actually disassembled anything yet...
Web Dreamer
rownik@...
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Aug 7, 2000
4:23 pm
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