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New GBA game: Payback   Message List  
Reply | Forward Message #12844 of 15019 |
Re: [gbadev] Re: New GBA game: Payback

Hi Chris,

> PS. Those screenshots are very impressive. Is the engine flexible
> enough to allow a first-person view?

Theoretically, although the number of visible polygons would be enormous
because it's really optimised for an overhead viewpoint.

By the way, some movies are now available advancegb.com:

http://www.advancegb.com/news/EpFFuVEVupFpTsszJa.shtml
--
Cheers,
James.

/\ apex James Daniels
//\\ designs james.daniels@...
//__\\ http://www.apex-designs.net






Tue Oct 1, 2002 6:38 pm

j_r_daniels
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Message #12844 of 15019 |
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Hi everyone, Sorry for the blatent self-promotion, but I thought some list members might be interested in my latest project for the GBA. It's a fully 3D ...
James Daniels
j_r_daniels
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Sep 30, 2002
8:25 am

Hiya James Looks interesting, although you might want to consider posting some video downloads of the game in action, so people can see the frame rate etc of ...
terminal24
gtp_t24
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Sep 30, 2002
2:27 pm

Yeah, it would be nice to see video footage of it running, but this is not always possible. There are enough intelligent people out there to pick up ideas and...
Francis Lillie
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Sep 30, 2002
3:06 pm

... There's no difference between picking up techniques from video footage from a pre-release demo and picking up techniques from video footage produced with a...
yerricde
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Sep 30, 2002
5:57 pm

Hi Hawken, ... I agree, although I'm slightly concerned about the bandwidth usage when posting a video clip. However, I am planning to send various GBA news ...
James Daniels
j_r_daniels
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Sep 30, 2002
5:57 pm

Damian, ... I never implied there was :) The implication made was that it's harder for people to get an idea of how things are done from static screenshots,...
Francis Lillie
francis_lillie@...
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Sep 30, 2002
11:42 pm

Hi Damian, ... I would imagine that having the actual binary would make it considerably easier to find out how it works - you could just disassemble it. ... ...
James Daniels
j_r_daniels
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Oct 1, 2002
12:31 am

"Even giving your fillrate (four cycles per pixel) may inspire somebody to deduce your method." Just the fact that people now know that it is possible to write...
Chris Hayton
you_oughta_b...
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Oct 1, 2002
1:38 am

Hi Chris, ... Theoretically, although the number of visible polygons would be enormous because it's really optimised for an overhead viewpoint. By the way,...
James Daniels
j_r_daniels
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Oct 1, 2002
11:25 pm
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