Hi Chris,
> PS. Those screenshots are very impressive. Is the engine flexible
> enough to allow a first-person view?
Theoretically, although the number of visible polygons would be enormous
because it's really optimised for an overhead viewpoint.
By the way, some movies are now available advancegb.com:
http://www.advancegb.com/news/EpFFuVEVupFpTsszJa.shtml
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Cheers,
James.
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