Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
GBA Specs   Message List  
Reply | Forward Message #127 of 15019 |
Re: [gbadev] GBA Specs

> 1) WRAM decrease from 48K to 32K

Damn. I had also heard that too but was hoping it wasn't true. Sheeit!

> 2) Installation of 256K of CPU external WRAM

Ok. This confuses me, the data bus to cart memory is only 16-bit, right? And
I'm presuming this 256KB is on the cart also, so what happens when a company
decides to perform a cost cutting measure and remove the RAM from a cart and
consequently your entire game is running in 16-bit Thumb mode. Or worse, you
have to do the copy code function down to RAM and execute from there, ala
N64.

What strategies are people using so far for they code & data? Not working on
a GBA title at the moment I haven't thought about the best way to tackle
these issues. Are you copying down to WRAM and executing there?

> 3) Elimination of the IR communications function (but there will be an
> adapter accessory)
>
> (I personally think #3 was a bad idea)

Yeah, pretty bad, but IR was never used that much anyway. I'd rather see a
good serial comms support in hardware and a bundled cable than an IR port.
(The bundled cable is just pure conjecture).

>
> 4) Change of serial comm to 32bit from 16bit. SCCNT_L register interal
> shift clock will change: "0" 8KHz -> 256 KHz, "1" 256KHz -> 2MHz. Adding
> UART-based comms. Compatability with N64/Dolphin controller port

This is at least good. No more faffin' around handling your own clocking.
UART makes it a lot simpler. Plus using a minimum of 256KHz is a good thing
too.

> 11) Change in maximum simultaneous colouring numbering - Changing to 5:5:5
> (32768 colours) from 5:6:5 (65536 colours)

Now I wonder why they chose to do that... Simpler hardware decoding logic
perhaps.





Mon Aug 7, 2000 3:57 am

otaku@...
Send Email Send Email

Forward
Message #127 of 15019 |
Expand Messages Author Sort by Date

Could someone please share with us the following information about GBA. At the very least I would really like to know the top 3. Thanks. 1. How much Ram the...
mike@...
Send Email
Aug 5, 2000
6:13 am

hello ppl, ive been moving and stuff.. now im back. msn> Could someone please share with us the following information about msn> GBA. At the very least I...
anarko
lindhe-martin@...
Send Email
Aug 5, 2000
12:52 pm

... hfreq=13.618khz vfreq=59.727hz of help?...
anarko
lindhe-martin@...
Send Email
Aug 5, 2000
1:14 pm

1024 / 256 sprites ?? Small correction ... the maximum is 128 sprites (OAM), ranging from 8x8 to 64x64 I guess you meant background/sprite characters and not...
Tim Schuerewegen
Tim.Schuerewegen@...
Send Email
Aug 5, 2000
1:15 pm

... I believe it's down to 32K of work ram, and now 256K on cart... strange as it sounds. There is also the video memory, registers, etc. ... 128 on screen at...
Web Dreamer
rownik@...
Send Email
Aug 5, 2000
3:15 pm

... strange as ... Alrighty. Are you guys sure the 256k is on the Cart? Or is it a possibility that 32k is like a CPU cache or just High RAM and the 256k is...
Mike K
mike@...
Send Email
Aug 10, 2000
2:03 am

Is it confirmed that the WRAM is 256KB now? Or was that just a wild rumour? ... From: "Web Dreamer" <rownik@...> To: <gbadev@egroups.com> Sent:...
Otaku
otaku@...
Send Email
Aug 6, 2000
10:16 pm

... Well, the following is a changelog for the hardware... not sure yet what the final hardware specs will be. =( 1) WRAM decrease from 48K to 32K 2)...
Web Dreamer
rownik@...
Send Email
Aug 7, 2000
3:43 am

... Damn. I had also heard that too but was hoping it wasn't true. Sheeit! ... Ok. This confuses me, the data bus to cart memory is only 16-bit, right? And I'm...
Otaku
otaku@...
Send Email
Aug 7, 2000
3:56 am

... Well, I actually hear that the cart ram data bus is only 8-bits, but I could be wrong... ... I'm not too sure, I haven't actually disassembled anything yet...
Web Dreamer
rownik@...
Send Email
Aug 7, 2000
4:23 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help