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GBA Specs   Message List  
Reply | Forward Message #126 of 15019 |
Re: [gbadev] GBA Specs

>From: "Otaku" <otaku@...>
>Reply-To: gbadev@egroups.com
>To: <gbadev@egroups.com>
>Subject: Re: [gbadev] GBA Specs
>Date: Sun, 6 Aug 2000 15:17:50 -0700
>
>Is it confirmed that the WRAM is 256KB now? Or was that just a wild rumour?

Well, the following is a changelog for the hardware... not sure yet what the
final hardware specs will be. =(

1) WRAM decrease from 48K to 32K
2) Installation of 256K of CPU external WRAM
3) Elimination of the IR communications function (but there will be an
adapter accessory)

(I personally think #3 was a bad idea)

4) Change of serial comm to 32bit from 16bit. SCCNT_L register interal
shift clock will change: "0" 8KHz -> 256 KHz, "1" 256KHz -> 2MHz. Adding
UART-based comms. Compatability with N64/Dolphin controller port
5) Changes in the coordinates of OBJ centre of rotation, changing to dot
boundary from dot centre.

(good idea I hear, provides for better results)

6) Changes to DMA functionality. Adding a decrement transfer function,
changing the bit configuration of the control register.
7) The IME flag will be assigned to the new designed IME register instead of
the IE register
8) Changes to system calls in the monitor ROM (sound and affine). Some may
be eliminated

(still haven't gotten hold of the original monitor rom... =/ )

9) Memory map may be changed. Use the address definitions in AgbMemoryMap.h
10) Power-down function may be disabled
11) Change in maximum simultaneous colouring numbering - Changing to 5:5:5
(32768 colours) from 5:6:5 (65536 colours)



-WebDreamer
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Mon Aug 7, 2000 6:27 am

rownik@...
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Message #126 of 15019 |
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Could someone please share with us the following information about GBA. At the very least I would really like to know the top 3. Thanks. 1. How much Ram the...
mike@...
Send Email
Aug 5, 2000
6:13 am

hello ppl, ive been moving and stuff.. now im back. msn> Could someone please share with us the following information about msn> GBA. At the very least I...
anarko
lindhe-martin@...
Send Email
Aug 5, 2000
12:52 pm

... hfreq=13.618khz vfreq=59.727hz of help?...
anarko
lindhe-martin@...
Send Email
Aug 5, 2000
1:14 pm

1024 / 256 sprites ?? Small correction ... the maximum is 128 sprites (OAM), ranging from 8x8 to 64x64 I guess you meant background/sprite characters and not...
Tim Schuerewegen
Tim.Schuerewegen@...
Send Email
Aug 5, 2000
1:15 pm

... I believe it's down to 32K of work ram, and now 256K on cart... strange as it sounds. There is also the video memory, registers, etc. ... 128 on screen at...
Web Dreamer
rownik@...
Send Email
Aug 5, 2000
3:15 pm

... strange as ... Alrighty. Are you guys sure the 256k is on the Cart? Or is it a possibility that 32k is like a CPU cache or just High RAM and the 256k is...
Mike K
mike@...
Send Email
Aug 10, 2000
2:03 am

Is it confirmed that the WRAM is 256KB now? Or was that just a wild rumour? ... From: "Web Dreamer" <rownik@...> To: <gbadev@egroups.com> Sent:...
Otaku
otaku@...
Send Email
Aug 6, 2000
10:16 pm

... Well, the following is a changelog for the hardware... not sure yet what the final hardware specs will be. =( 1) WRAM decrease from 48K to 32K 2)...
Web Dreamer
rownik@...
Send Email
Aug 7, 2000
3:43 am

... Damn. I had also heard that too but was hoping it wasn't true. Sheeit! ... Ok. This confuses me, the data bus to cart memory is only 16-bit, right? And I'm...
Otaku
otaku@...
Send Email
Aug 7, 2000
3:56 am

... Well, I actually hear that the cart ram data bus is only 8-bits, but I could be wrong... ... I'm not too sure, I haven't actually disassembled anything yet...
Web Dreamer
rownik@...
Send Email
Aug 7, 2000
4:23 pm
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