"Lego Bionicle: Matoran Adventures" due out next month uses a 32 channel
player and uses 40% CPU when doing this. So I don't think it's over kill in
the slightest. ;-)
-----Original Message-----
From: Sebastian Kienzl [mailto:zap@...]
Sent: 06 September 2002 16:15
To: gbadev@yahoogroups.com
Subject: Re[2]: [gbadev] Krawall free SDK final version
On Fri, 6 Sep 2002 11:58:40 +0100 Martin Piper <martinp@...> wrote:
Hi!
> The demo isn't too bad but you don't have any 32 channel music included.
> Can
> you add a 32 channel track to the download? 'whispers.xm' is a good
> example
> or 'RPG_BOSS.XM'. Both can be downloaded from http://www.glofi.com/
For a simple reason, Krawall can't handle 32 channels at once, 24 is the
max in the current implementation.
Besides using 32 channels on the GBA is quite an overkill since 20 channels
already take up approx 40% of the CPU-time and who would want to spend even
more CPU for music?
In my opinion even 20 channels are too many for a system like the GBA,
you can do an awful lot of music in <16 channels.
Sure, for special applications it easily could be raised to 32 channels (or
more) but I don't think this would be a standard application.
Yours,
Sebastian Kienzl
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