|
RE: [gbadev] how to use 2 char block on the same bg?!?
>I really see no point to this as you can access the entire video ram by
>setting your base block to zero. Since tile numbers are 0-1023 that's
>all 64KB of memory.
[...]
That's only valid with 256 color backgrounds.
You can access only 32KB of video memory with 10 bits indexes in 16 colors.
|