At 10:27 AM 8/25/2002, nei_mod wrote:
>- Sending multiboot images to GBA
>- Displaying GBA memory data on PC screen
>- Dumping GBA memory to a file on harddisk
>- Saving a snapshot of the GBA VRAM to a .bmp (currently only works
>for tilemodes)
>- Modifying GBA memory
>
>In short, the only thing you need for debugging!
Great! I've really gotten tired of having to debug my
C++ template classes on a PC. Now I can debug them...
in assembly language? :-}
Cheers,
-Pete