Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
GARD - Gameboy Advance Realtime Debugger   Message List  
Reply | Forward Message #12603 of 15019 |
Re: [gbadev] GARD - Gameboy Advance Realtime Debugger

At 10:27 AM 8/25/2002, nei_mod wrote:
>- Sending multiboot images to GBA
>- Displaying GBA memory data on PC screen
>- Dumping GBA memory to a file on harddisk
>- Saving a snapshot of the GBA VRAM to a .bmp (currently only works
>for tilemodes)
>- Modifying GBA memory
>
>In short, the only thing you need for debugging!

Great! I've really gotten tired of having to debug my
C++ template classes on a PC. Now I can debug them...
in assembly language? :-}

Cheers,
-Pete





Tue Sep 3, 2002 6:29 am

gonz1242
Offline Offline
Send Email Send Email

Forward
Message #12603 of 15019 |
Expand Messages Author Sort by Date

There is a new debugging tool for GBA, GARD! GARD stands for Gameboy Advance Realtime Debugger The GARD package features: - Sending multiboot images to GBA -...
nei_mod
Offline Send Email
Aug 25, 2002
3:39 pm

... Great! I've really gotten tired of having to debug my C++ template classes on a PC. Now I can debug them... in assembly language? :-} Cheers, -Pete...
Pete Gonzalez
gonz1242
Offline Send Email
Sep 3, 2002
7:48 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help