On 2 Aug 2002 at 13:15, James Boulton wrote:
[snip]
> To be honest, I'd forget about it until your game / demo starts to slow down
> and optimise then....
That's a very good advice. After all, as we all know, "premature optimization is
the root of all evil" ;-). The only problem I see with this approach is lack of
decent profiling
system for GBA. Or is there one (something like fully working gprof would be
just great, simple homemade solutions (counting scanlines) are not always
enough)?
--
- Maciej Sinilo