really sprites are the only way to go.. either that or you have to dedicate
enough chars in vram to your font and leave a whole layer free to display
them too..
a simple sprite text system wont use too many sprites - you could even
allocate maybe 3 or 4 64*64 sprites and line them up so they act as a little
mini screen area that you can write to (rather than doing 1 character per
sprite)
ninge
-----Original Message-----
From: David Voswinkel [mailto:d.voswinkel@...]
Sent: 01 August 2002 19:42
To: gbadev@yahoogroups.com
Subject: [gbadev] looking for simple "print character" routines in c
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hello list
iam looking for some in game routines to print some game info on the
screen.
while using mode7 gfx , i think i have to use sprites to doit. but i dont
want
to waste to much of them. i did a simple character printer using 1 char =
1
sprite. maybe some one has some nice idea or concepts to do such things
better.
greetz david
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