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Multiple GBA Emulation (Debugging Comms.)   Message List  
Reply | Forward Message #12315 of 15019 |
Re: [gbadev] Multiple GBA Emulation (Debugging Comms.)

> Have you thought about emulating the serial interface over tcp/ip
> that way two emulators can run on two or more separate PC's, and all
> the ...
> you could even have all the cpu clocks kept in sync with netowrk messages
> the emulators may run slow, but accurate with respect to each other.
>
> if only gigabit networks where cheaper

Er, why do you need a gigabit network to model the interaction of a two
megabit serial channel?





Fri Aug 2, 2002 1:59 am

johnisaheadcase
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Message #12315 of 15019 |
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Having faced a few multi-player woes on our current project, it would be interesting to see a cycle-exact app that emulated 2-4 connected GBAs, and would allow...
simonclarke
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Jul 29, 2002
7:55 pm

I started on an emulator that is supposed to be very exact, because I want more detailed profiling information, and yes, that would include comms But 1) don't...
Willem kokke
thezensunni
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Jul 29, 2002
8:28 pm

Have you thought about emulating the serial interface over tcp/ip that way two emulators can run on two or more separate PC's, and all the nec timing info can...
Mike Wynn
mike.wynn@...
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Jul 29, 2002
10:33 pm

... Er, why do you need a gigabit network to model the interaction of a two megabit serial channel?...
Fatty diZilla
johnisaheadcase
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Aug 2, 2002
2:41 am

because I was sugesting that you would also keep the clocks on the devices sync'd and you would want to keep the latency down. My though train went along the...
Mike Wynn
mike.wynn@...
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Aug 2, 2002
11:22 am
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