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Bill in US Senate may make gbadev illegal unless you act now   Message List  
Reply | Forward Message #12314 of 15019 |
Re: [gbadev] Re: Bill in US Senate may make gbadev illegal unless you act now

I went ahead and did email my state reps...2 of which were co-sponsors of this
bill (as I mentioned before). If (and probably when) this bill passes we would
still be able to distribute demo/freeware roms w/o the correct headers but just
think of the other doors this could open up. You better believe that the Big N
will be pushing for even more if it does pass! :( Hell I haven't even begun to
program anything for GBA yet and by the time I do it all would be illegal w/o a
license if N had it's way. (I signed on to the list in hopes to gain knowledge
of how/where to start :)


[Non-text portions of this message have been removed]





Fri Aug 2, 2002 1:38 am

treyjazz2k2
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Message #12314 of 15019 |
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I, for one, hope this bill passes!!! Actually, I love and support all of these corrupt laws that give way to totalitarianism. The american public, in all its...
bryanedds
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Aug 2, 2002
8:04 am

I went ahead and did email my state reps...2 of which were co-sponsors of this bill (as I mentioned before). If (and probably when) this bill passes we would...
TJ
treyjazz2k2
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Aug 2, 2002
2:41 am

... From what I understand, this bill had strong support originally. Recently he modified the bill to a broader level (probably hoping to sneak it by, by last...
Jeff Frohwein
jfrohwei
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Aug 2, 2002
8:05 am

I love the fact that the gameboy is so widely owned. This makes my 'work' easy to show to most anyone. However, I think the time is comming when we need to...
Daniel
webmaster@...
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Aug 3, 2002
9:31 pm

Hi, I so not agree with you. From what I've seen I'd hate to do GP32 games. It's just not suitable for it. It's an obscure piece of hardware from some unknown...
Collin van Ginkel
fleppes2001
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Aug 4, 2002
8:01 pm

... Look at Doom running on a 16.8 MHz ARM processor. Then imagine the same thing on a 75 MHz ARM processor. ... PC games such as Jazz Jackrabbit and the PC...
yerricde
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Aug 5, 2002
1:03 pm

Hi, ... I personally don't care much for fps games, only on regular consoles. (GoldenEye, Halo etc) ... Ok, then why don't the games, created by the hardware...
Collin van Ginkel
fleppes2001
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Aug 5, 2002
1:14 pm

Hello Collin, CvG> Ok, then why don't the games, created by the hardware manufacterers if I'm CvG> not mistaken, have horrible frame-rates? It seems to...
groepaz
groepaz2000
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Aug 6, 2002
8:26 am

Hi again, ... From: "groepaz" <groepaz@...> To: "Collin van Ginkel" <gbadev@yahoogroups.com> Sent: Tuesday, August 06, 2002 5:29 AM Subject: Re[2]:...
Collin van Ginkel
fleppes2001
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Aug 6, 2002
9:18 am

I like the Sharp Zaurus idea, open development. 206Mhz Arm, so good speed. Even has a keyboard :-) I'm just waiting for the 400Mhz, due end this year. Jippie...
Jhamerton
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Aug 6, 2002
11:55 am

Hello Collin, ... CvG> Because it will play better perhaps? The higher the frame-rate the higher CvG> the precision of control etc. yesyesyes. but like i said...
groepaz
groepaz2000
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Aug 6, 2002
11:56 am

The "horrible frame rate" is simply in some cases just serious frame skip ( I use that in my TetrisGP game -- http://www.buffalo.edu/~jh27/intelecto ). In...
joe _
hyperdev2000
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Aug 6, 2002
2:51 pm

I know it's getting quite a bit off topic, but for those that are interested http://www.insertcredit.com/ has a lot of GP32 reviews, etc. There are some dev'r...
Dickinson, Vince
bydoempir
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Aug 6, 2002
3:04 pm

Hello Daniel, Saturday, August 03, 2002, 6:12:47 PM, you wrote: D> I love the fact that the gameboy is so widely owned. This makes my 'work' D> easy to show...
groepaz
groepaz2000
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Aug 4, 2002
8:03 pm

The idea is good, but a developer, earing about a new device will not use it unless the company backing it up can proove themselves. N ans already a long...
ePAc
epac@...
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Aug 4, 2002
8:03 pm

My main gripe about the GP32 is it's lack of specialized graphics hardware. From what I understand it works essentially like an old PC with VESA or a GBA in...
SorcererXIII
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Aug 4, 2002
10:23 pm

i agree that the gp32 should be supported over here. only problem is is that it is totally based in the orient and not supported anywhere else. i don't think...
TJ
treyjazz2k2
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Aug 4, 2002
8:02 pm

... Microsoft already has. http://www.microsoft.com/mobile/pocketpc/default.asp And so has Palm Computing. http://slashdot.org/articles/01/07/23/2052219.shtml ...
yerricde
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Aug 5, 2002
1:03 pm

... From: "yerricde" <d_yerrick@...> To: <gbadev@yahoogroups.com> Sent: Monday, August 05, 2002 1:58 PM Subject: [gbadev] Alternatives to GBA: Pocket...
Mike Wynn
mike.wynn@...
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Aug 5, 2002
3:20 pm

... did you guys check out dasher ? IMHO not really usable but I'm thinking about a sort of similar thing on the gba for inputting more complicated data. ...
CK
x@...
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Aug 5, 2002
3:43 pm

actually i'd havta say that the gp32 copied from palmtops/handhelds as they were out long before the gp32 and had those abilities. what i was referring to was...
TJ
treyjazz2k2
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Aug 5, 2002
6:32 pm

Short news about the Project: http://tharo.snowdesign.de/arminsider/ There is the Forum to send comments about the Project or read what it is. In some words: ...
Tharo Herberg
belial_nox
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Aug 5, 2002
8:52 pm

... I agree that a better display and faster processor would help, but better sound? What do you want? Are you asking for a hardware sample mixer, hardware...
yerricde
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Aug 6, 2002
3:48 pm

actually, i haven't programmed for the gba yet :( i'm just soaking in what i can learn about it right now. i just think as a next gen machine it should have...
TJ
treyjazz2k2
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Aug 6, 2002
11:31 pm

... The GBA can sound better than the Super NES if you use a good mixer library. ... Tetrisphere good. Dr. Mario 64 bad. ... I try for that, but some of the...
yerricde
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Aug 7, 2002
4:40 am

... Yikes! I pity the poor people charged with the task of doing Crazy Taxi on the GBA then. That's not a nice task to look forward to. Saying that, at a...
Francis Lillie
francis_lillie@...
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Aug 7, 2002
8:21 am

we're currently doing a conversion that's extremely heavy on sampled speech and sound.. using Logik State's sound driver (plug!) we've managed to cram about 7...
ninge
n1nge
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Aug 7, 2002
9:20 am

man that really sucks that developers have to work with space constrictions like they do on the gba. to fit everything into 4 megs limits so much of what can...
TJ
treyjazz2k2
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Aug 7, 2002
10:31 am

Fibonacci delta compression is fast (can be decompressed faster than realtime) and soooooo easy to implement. - gives 2:1 lossy compression. details about it...
porneL
pornelkurna
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Aug 18, 2002
12:30 am

Hello porneL, Sunday, August 18, 2002, 2:20:25 AM, you wrote: p> Fibonacci delta compression is fast (can be decompressed faster than realtime) p> and...
groepaz
groepaz2000
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Aug 18, 2002
5:30 pm
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