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AGB games 3D   Message List  
Reply | Forward Message #12051 of 15019 |
Hello,

Has anyone seen this already: http://www.agbgames.com/racing.htm?
As always, it's a little bit hard to judge basing on movies/screenshots only,
but it looks really impressive. The interesting thing is that they seem to
support perspective
correction (textures dont "swing").

--
- Maciej Sinilo








Wed Jul 3, 2002 11:48 am

yarpen2002
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Message #12051 of 15019 |
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Hello, Has anyone seen this already: http://www.agbgames.com/racing.htm? As always, it's a little bit hard to judge basing on movies/screenshots only, but it...
Maciej Sinilo
yarpen2002
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Jul 3, 2002
12:17 pm

I would say more likely it is just constant-z texturing. Since the racing shots walls are mostly orthogonal walls that is no problem. Since they did the Doom...
Jeff Lander
jp_vertigo
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Jul 3, 2002
6:05 pm

Hi Maciej, ... It does, although I think the trick in this case is that the walls are exactly vertical, which allows doom-style raycasting. I'd also guess the ...
James Daniels
j_r_daniels
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Jul 3, 2002
6:09 pm

... Yes, this is even stated at their page - cars are sprites. ... Sure. You still have to interpolate 1/z on the edges, though. I agree this may not be a big...
Maciej Sinilo
yarpen2002
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Jul 4, 2002
12:26 pm

Hi I'm the co-founder of AGB Games and the guy responsible for designing and developing the cross platform engine used in all of the demos on our site. I did...
Mat
matth@...
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Jul 3, 2002
6:42 pm
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