I think this is actually too bad...it doesn't really use the GBA's hardware to pull most anything off. The decoded is even done offboard from what I have been...
Nathan Grebowiec
me@...
Jul 3, 2002 3:07 am
... I wouldn't be so sure. I doubt that a 16.77 MHz ARM7TDMI processor can decode 44 kHz stereo MP3 audio in real time. And it would have to have its own...
On a 48Mhz ARM7 processor using the MP3 library that ARM wrote and sells, you can just do the decompression and audio output, but there isn't enough bandwidth...
Aaron Isaksen
aisaksen@...
Jul 3, 2002 2:11 pm
"I wouldn't be so sure. I doubt that a 16.77 MHz ARM7TDMI processor can decode 44 kHz stereo MP3 audio in real time. " I think it's possible, given that there...
Actually I'd be more thrilled if you told me the unit could map GBA cartmem to a file on the SMC and throw back debug messages on the USB line. What a dev...
Was he possibly refering to DiVX? which, if it's the same codec on the GBA as it is on the PC, is MPEG 4... but, the frame rate isn't anything to really cheer...
Hi, Hmmm this kinda reminds me of a seriously long thread on the list some months ago. Please don't go at it again. I think we reached the conclusion that it's...
... did i miss something? Sorry, my mistake. I was referring to the technology used to create the IceAge and Matrix movie demos that appeared a while back last...