|
AAARRRGGGGHHHHH...
Spent AGES trying to get my memory allocator to stop crashing, I've
tried all sorts, and re-written much of it to no avail.
So I tried a memory manager by someone else - Hakim Ferradj of Apex -
and I get the same flaky behaviour and similar crashes.
My game works flawlessly with the gcc standard allocator :-|
I'm using c++, so I'm overriding the global new and delete.
The only thing I can think of is that I have to re-compile the
libraries using my own allocator?? is this the case, might the pre-
compiled devkit libraries be invoking the original alloc and clashing
with mine?? - if so does anyone have a link to a tutorial for re-
building devkit advance
Or is it more likely that i've produced other code that works only
with the standard new and delete?
any tips for de-bugging this kind of low-level code?
any suggestions much appreciated
cheers,
col.
|