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To all unpublished developers - You may find this very interesting.   Message List  
Reply | Forward Message #11642 of 15019 |
Advance Disc System

--- In gbadev@y..., "Fatty diZilla" <fattydesign@e...> wrote:
> One thing which might work, however, would be a similar product
> which connected via multiboot. No, really: a cart for the SIO
> port.

I've been thinking the same thing, except not a cart, but a drive
that takes 8cm Compact Disc media. Think "Famicom Disk System".
http://nesdev.parodius.com/

8cm CD-R. 180 megabytes per disc. 300 KB/s data transfer in
double-speed mode. Sub-$1 replication. Yum.

> It'd be a pain in the butt to write for

Not necessarily. Many games already load and decompress their
assets from a faux "filesystem" in ROM. Look at the GBFS code in
Tetanus On Drugs to see what I mean. It wouldn't take much work
to adapt the filesystem code to read from the serial port instead
of from the cart. Code would work the same way: just split your
game's code into multiple .mb files and store them on the cart or
disc.

Reading files over the serial port is already possible. According
to the MBV2 FAQ: "File server software is also supported which
allows the GBA to read or write PC files over the link." If the
system had the same interface as the MBV2 cable, it'd be very easy
to test games on hardware.

However, it *would* be a pain in the butt to play music files with
lots of big samples. But then, so what? This would only mean
we're back to the Super NES days where the sound data has to fit
in 64 KB. And Mario Kart clones on such a system wouldn't have
those annoying player voices ("Here we gooo!").

> and you wouldn't be able to write multiplayer games

How do you know it wouldn't have a pass-through interface for the
multiplayer cable, like some external lights use? A flash-based
system would almost have to have such an interface to connect to
the PC.

> but the extant games would be fundamentally unusable,
> and that ought to tickle Big N pink.

Nintendo has had previous experience with magnetic-disk-based game
systems (Famicom Disk System, 64DD) where piracy had run rampant.
That's why you never saw those outside of Japan.

--
Damian





Sun Jun 2, 2002 9:36 pm

yerricde
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Message #11642 of 15019 |
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... As someone who remembers getting cracked copies of games without their cutscenes as a kid (yeah, yeah, I stopped a few years ago, and have since paid for...
Fatty diZilla
johnisaheadcase
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Jun 2, 2002
7:13 pm

... I've been thinking the same thing, except not a cart, but a drive that takes 8cm Compact Disc media. Think "Famicom Disk System". ...
yerricde
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Jun 2, 2002
9:38 pm

... That would be *sick*. How much would it cost to amateur assemble? Can they be made with mostly off-the-shelf parts? Will someone need to solder (a ...
Fatty diZilla
johnisaheadcase
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Jun 2, 2002
10:57 pm

... How much would the Visoly flash carts cost to amateur assemble? I wasn't considering amateur assembly; I was considering having some manufacturer make it....
yerricde
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Jun 3, 2002
12:01 am

This sounds pretty cool -- here's my ideas as well - the device should plug into the cart port, and have a passthrough for both carts and link port. - assuming...
Dennis Munsie
bea_dennis
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Jun 3, 2002
6:21 pm

There was special hardware that ppl made to load onto the famicon disks just like they loaded the roms onto them at a software store. in fact some software...
TJ
treyjazz2k2
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Jun 2, 2002
11:39 pm

... good protection! and as soon as someone comes up with a way to make new protection it will be counteracted asap and can probably be dealt with in less time...
colinraybrown
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Jun 3, 2002
6:22 pm

That's a joke. Just look at how the new copy protection on the CDs was broken... It took them over a year to make it and they pirated the CDs before they even...
TJ
treyjazz2k2
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Jun 3, 2002
6:57 pm

... It can be prolonged. I'm with the list in that I feel that a serial ID system will only work for games which are low-profile enough to not get cracking...
Fatty diZilla
johnisaheadcase
Online Now Send Email
Jun 2, 2002
7:13 pm

... there's nothing that wont get pirated. people even pirate US $5 shareware tools. and if the games are low-profile enough to not get cracking attention ...
Markus
markus@...
Send Email
Jun 2, 2002
9:38 pm

... Though I could be in error, I believe that the Visoly carts do not support EEPROM data. I originally tried to gack the Mario combo game when I first got...
Fatty diZilla
johnisaheadcase
Online Now Send Email
Jun 2, 2002
10:57 pm

As usual, i feel the urge to step in and act as the pessimistic old fart that i am :). One thing that a lot of people in here seem to forget, is the fact that...
Thomas Nielsen [Lifto...
thomasn@...
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Jun 3, 2002
12:18 pm

Personally, I think the reason that most homedev is crap is because there is no promising monetary motivation for devr's. If people were actually able to make...
bryanedds
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Jun 3, 2002
4:56 pm

... I disagree. I think that the motivation for homebrew developers is better than money: it's that they want to create something and show off what they made....
SorcererXIII
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Jun 3, 2002
8:14 pm

... The United States has anti-trust legislation. ... But OSDN does. If you get your product mentioned on Slashdot, you'll get mindshare, and from mindshare...
yerricde
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Jun 3, 2002
11:34 pm

... fart that i am :). ... that you need to actually SELL your games. Developing and physically getting cartridges done is the easy part - selling is the hard...
davesbit
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Jun 4, 2002
12:49 am

... that i am :). ... neccessary to invest into doing proper games. Since games wont sell, naturally noone will invest in doing them. And no, you CANT do...
Lanza
lanza@...
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Jun 3, 2002
3:52 pm

I get the impression people think that official carts are write once carts. Not so. The big N does NOT burn all those carts on machines that they won't let us...
Joe Sengir
jsengir@...
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Jun 3, 2002
6:32 pm

You're forgetting.... a lot of the stuff out there for any platform that are 'proper' games is crap too! I won't name names to offend anyone on the list that...
TJ
treyjazz2k2
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Jun 3, 2002
6:32 pm

... Actually, I think Mario Kart Advance (called Super Circuit in the states) has quite good control, but the "Boo Lake" and "Ghost Valley" courses are way too...
yerricde
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Jun 3, 2002
11:35 pm

Sorry got some lines crossed there cuz of an ambiguous acronym... I was actually referring to Mortal Kombat Advanced. ... Actually, I think Mario Kart Advance...
TJ
treyjazz2k2
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Jun 4, 2002
8:42 am

I think there are many skillful devs here.Better than petition it's better to make togheter a E-commerce site selling games. I think also that we could produce...
Giuseppe Crugliano
g.crugliano@...
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Jun 4, 2002
9:04 am

Heres' a suggestion: Persuade a big publisher (with an eye to doing GBA stuff) to try something similar to what the Lionhead bunch are doing, and become an...
feldspar1616
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Jun 5, 2002
4:52 pm

the thing is that no publisher in their right mind will take your game and not spend some time testing it. (and i should know, i'm working for one). I have...
ePAc
epac@...
Send Email
Jun 5, 2002
6:35 pm

I dont understand why the publishers should care. If I have an fpga design I dont have to prove myself worthy or overcome barriers to entry, I simply buy the ...
David Welch
dwelchgba
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Jun 5, 2002
9:58 pm

So let the publisher provide the funds to outsource testing to a dedicated outfit, and recoup costs from sales. Such groups exist (I should know, my brother...
feldspar1616
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Jun 6, 2002
1:18 am
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