Re: To all unpublished developers - You may find this very interesting...
Depending on the implementation of the copy protection scheme, it
could takes from 10 minutes to hack (as you said) to months, to
possibly never (if there's not enough interest). It's all dependant
on how it's done. Of course, I would think Nintendo may be the one
first to attempt to crack it... which may be a bad sign... But nobody
knows how the protection might be done, so argument either way is
futile. Besides, if anyone here wants to take a look at the endless
discussion of this type of copy-protection, they can see everything
almost everyone has to say by going to the yahoo group gp32dev and
searching for the string "encryption". But at the very least, I say
it's worth a try. I mean, that's all I'm saying. Let's just try it,
and support Visoly so that they do look at it seriously.
--- In gbadev@y..., "Markus" <markus@p...> wrote:
> > ConsumerX inserts the cart into his GBA, and powers on.
> > The game code checks the cartridge it is being played on for the
> > unique ID number it was compiled to check for.
> > If the cart's unique ID number is the same as the game's unique
ID
> > number, the game starts.
> > Else, the game will lock up.
>
> takes about 10 minutes to be cracked ... at the max ...
... takes about 10 minutes to be cracked ... at the max ......
Markus
markus@...
Jun 1, 2002 1:03 pm
Depending on the implementation of the copy protection scheme, it could takes from 10 minutes to hack (as you said) to months, to possibly never (if there's...
Only the 256Mbit cart supports flash, eeprom, sram ... From: Neil Holmes To: gbadev@yahoogroups.com Sent: Saturday, June 01, 2002 7:29 AM Subject: RE: [gbadev]...
... As someone who remembers getting cracked copies of games without their cutscenes as a kid (yeah, yeah, I stopped a few years ago, and have since paid for...
... That would be *sick*. How much would it cost to amateur assemble? Can they be made with mostly off-the-shelf parts? Will someone need to solder (a ...
... How much would the Visoly flash carts cost to amateur assemble? I wasn't considering amateur assembly; I was considering having some manufacturer make it....
This sounds pretty cool -- here's my ideas as well - the device should plug into the cart port, and have a passthrough for both carts and link port. - assuming...
There was special hardware that ppl made to load onto the famicon disks just like they loaded the roms onto them at a software store. in fact some software...
... good protection! and as soon as someone comes up with a way to make new protection it will be counteracted asap and can probably be dealt with in less time...
That's a joke. Just look at how the new copy protection on the CDs was broken... It took them over a year to make it and they pirated the CDs before they even...
... It can be prolonged. I'm with the list in that I feel that a serial ID system will only work for games which are low-profile enough to not get cracking...
... there's nothing that wont get pirated. people even pirate US $5 shareware tools. and if the games are low-profile enough to not get cracking attention ...
Markus
markus@...
Jun 2, 2002 9:38 pm
... Though I could be in error, I believe that the Visoly carts do not support EEPROM data. I originally tried to gack the Mario combo game when I first got...
As usual, i feel the urge to step in and act as the pessimistic old fart that i am :). One thing that a lot of people in here seem to forget, is the fact that...
Thomas Nielsen [Lifto...
thomasn@...
Jun 3, 2002 12:18 pm
Personally, I think the reason that most homedev is crap is because there is no promising monetary motivation for devr's. If people were actually able to make...
... I disagree. I think that the motivation for homebrew developers is better than money: it's that they want to create something and show off what they made....
... The United States has anti-trust legislation. ... But OSDN does. If you get your product mentioned on Slashdot, you'll get mindshare, and from mindshare...
... fart that i am :). ... that you need to actually SELL your games. Developing and physically getting cartridges done is the easy part - selling is the hard...
... that i am :). ... neccessary to invest into doing proper games. Since games wont sell, naturally noone will invest in doing them. And no, you CANT do...
Lanza
lanza@...
Jun 3, 2002 3:52 pm
I get the impression people think that official carts are write once carts. Not so. The big N does NOT burn all those carts on machines that they won't let us...
Joe Sengir
jsengir@...
Jun 3, 2002 6:32 pm
You're forgetting.... a lot of the stuff out there for any platform that are 'proper' games is crap too! I won't name names to offend anyone on the list that...
... Actually, I think Mario Kart Advance (called Super Circuit in the states) has quite good control, but the "Boo Lake" and "Ghost Valley" courses are way too...
Sorry got some lines crossed there cuz of an ambiguous acronym... I was actually referring to Mortal Kombat Advanced. ... Actually, I think Mario Kart Advance...
I think there are many skillful devs here.Better than petition it's better to make togheter a E-commerce site selling games. I think also that we could produce...
Giuseppe Crugliano
g.crugliano@...
Jun 4, 2002 9:04 am
Heres' a suggestion: Persuade a big publisher (with an eye to doing GBA stuff) to try something similar to what the Lionhead bunch are doing, and become an...
the thing is that no publisher in their right mind will take your game and not spend some time testing it. (and i should know, i'm working for one). I have...
ePAc
epac@...
Jun 5, 2002 6:35 pm
I dont understand why the publishers should care. If I have an fpga design I dont have to prove myself worthy or overcome barriers to entry, I simply buy the ...
So let the publisher provide the funds to outsource testing to a dedicated outfit, and recoup costs from sales. Such groups exist (I should know, my brother...