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To all unpublished developers - You may find this very interesting.   Message List  
Reply | Forward Message #11628 of 15019 |
Re: [gbadev] Re: To all unpublished developers - You may find this very interesting...

Hello bryanedds,

Saturday, June 01, 2002, 5:14:32 AM, you wrote:

b> Chris, I get the feeling that I have not communicated well what
b> exactly this product will be. Let me try to clarify...
b> Okay, the RAM cartridge is what the Visoly makes. This RAM cart uses
b> RAM instead of ROM, so it can be written to an infinite amount of
b> times, like a Flash Memory Card! And each card has a unique ID
b> number. The consumer need buy only one card to play as many games as
b> he wants (but can only store one game per cart at a time). If the
b> consumer were to want to change the game, he would upload a different
b> game to the cartridge (seeing as how the cart can be written an
b> infinite amount of times). As for the unique ID each cart carries,
b> this ID number is checked for by the software. Let me further explain
b> how. When the consumer buys a game over the internet, he submits his
b> cartridge ID number that he wants the game to work on. The game
b> developer then compiles a unique binary that checks for the submitted
b> ID number on the cartridge and only works on a cart that has that
b> unique ID number. It's an anti-piracy scheme that helps (though not
b> perfectly) to protect software. This is about the same model used by
b> the GP32, and so far seems to have worked well.
b> http://groups.yahoo.com/group/gp32dev

[snip]

as you come up with gp32 stuff, i am sorry to disapoint you but the
_only_ reason why their "protection" (lol) still "works" is, that
certain individuals from the scene have a silent agreement not to
release any cracked games nor any detailed info on how to crack them
in order to give gamepark some time to breath and compete against the
big N. this protection has been much harder to crack than this idea
could ever be on the gba, and still a handful of ppl did it independent
from each other, needing no more than about 4 weeks to do it. however,
i am sure as soon as the first individual can no more resist and
releases a crack, its a matter of few days until all and every
currently available commercial title is available at "usual places"

overall IMHO the best way to sucessfully making money with a game is
so simple that most seem to forget about it: make a game thats
actually worth buying ! stop producing lame shit and then complaining
why it doesnt sell, even with the multimillion dollar licence attached
to it. do you seriously expect ppl wanting to shell out $$$ for a cart
full of mid-quality clones of well-known arcade games?

--
Best regards,
groepaz mailto:groepaz@...






Sat Jun 1, 2002 2:03 pm

groepaz2000
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Message #11628 of 15019 |
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just as a slight aside to this - ive been doing a couple of games that use eeprom for backup memory and they don't work on visoly carts - now, I was pretty...
Neil Holmes
n1nge
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Jun 1, 2002
12:58 pm

Hello bryanedds, Saturday, June 01, 2002, 5:14:32 AM, you wrote: b> Chris, I get the feeling that I have not communicated well what b> exactly this product...
groepaz
groepaz2000
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Jun 1, 2002
2:49 pm

How about a petition to Visoly to show them how interested we are in this product? Right now it's still in the air whether they will start production or not....
bryanedds
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May 31, 2002
10:53 pm

... takes about 10 minutes to be cracked ... at the max ......
Markus
markus@...
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Jun 1, 2002
1:03 pm

Depending on the implementation of the copy protection scheme, it could takes from 10 minutes to hack (as you said) to months, to possibly never (if there's...
bryanedds
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Jun 1, 2002
4:57 pm

Only the 256Mbit cart supports flash, eeprom, sram ... From: Neil Holmes To: gbadev@yahoogroups.com Sent: Saturday, June 01, 2002 7:29 AM Subject: RE: [gbadev]...
TJ
treyjazz2k2
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Jun 2, 2002
1:04 am

... As someone who remembers getting cracked copies of games without their cutscenes as a kid (yeah, yeah, I stopped a few years ago, and have since paid for...
Fatty diZilla
johnisaheadcase
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Jun 2, 2002
7:13 pm

... I've been thinking the same thing, except not a cart, but a drive that takes 8cm Compact Disc media. Think "Famicom Disk System". ...
yerricde
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Jun 2, 2002
9:38 pm

... That would be *sick*. How much would it cost to amateur assemble? Can they be made with mostly off-the-shelf parts? Will someone need to solder (a ...
Fatty diZilla
johnisaheadcase
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Jun 2, 2002
10:57 pm

... How much would the Visoly flash carts cost to amateur assemble? I wasn't considering amateur assembly; I was considering having some manufacturer make it....
yerricde
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Jun 3, 2002
12:01 am

This sounds pretty cool -- here's my ideas as well - the device should plug into the cart port, and have a passthrough for both carts and link port. - assuming...
Dennis Munsie
bea_dennis
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Jun 3, 2002
6:21 pm

There was special hardware that ppl made to load onto the famicon disks just like they loaded the roms onto them at a software store. in fact some software...
TJ
treyjazz2k2
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Jun 2, 2002
11:39 pm

... good protection! and as soon as someone comes up with a way to make new protection it will be counteracted asap and can probably be dealt with in less time...
colinraybrown
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Jun 3, 2002
6:22 pm

That's a joke. Just look at how the new copy protection on the CDs was broken... It took them over a year to make it and they pirated the CDs before they even...
TJ
treyjazz2k2
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Jun 3, 2002
6:57 pm

... It can be prolonged. I'm with the list in that I feel that a serial ID system will only work for games which are low-profile enough to not get cracking...
Fatty diZilla
johnisaheadcase
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Jun 2, 2002
7:13 pm

... there's nothing that wont get pirated. people even pirate US $5 shareware tools. and if the games are low-profile enough to not get cracking attention ...
Markus
markus@...
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Jun 2, 2002
9:38 pm

... Though I could be in error, I believe that the Visoly carts do not support EEPROM data. I originally tried to gack the Mario combo game when I first got...
Fatty diZilla
johnisaheadcase
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Jun 2, 2002
10:57 pm

As usual, i feel the urge to step in and act as the pessimistic old fart that i am :). One thing that a lot of people in here seem to forget, is the fact that...
Thomas Nielsen [Lifto...
thomasn@...
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Jun 3, 2002
12:18 pm

Personally, I think the reason that most homedev is crap is because there is no promising monetary motivation for devr's. If people were actually able to make...
bryanedds
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Jun 3, 2002
4:56 pm

... I disagree. I think that the motivation for homebrew developers is better than money: it's that they want to create something and show off what they made....
SorcererXIII
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Jun 3, 2002
8:14 pm

... The United States has anti-trust legislation. ... But OSDN does. If you get your product mentioned on Slashdot, you'll get mindshare, and from mindshare...
yerricde
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Jun 3, 2002
11:34 pm

... fart that i am :). ... that you need to actually SELL your games. Developing and physically getting cartridges done is the easy part - selling is the hard...
davesbit
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Jun 4, 2002
12:49 am

... that i am :). ... neccessary to invest into doing proper games. Since games wont sell, naturally noone will invest in doing them. And no, you CANT do...
Lanza
lanza@...
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Jun 3, 2002
3:52 pm

I get the impression people think that official carts are write once carts. Not so. The big N does NOT burn all those carts on machines that they won't let us...
Joe Sengir
jsengir@...
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Jun 3, 2002
6:32 pm

You're forgetting.... a lot of the stuff out there for any platform that are 'proper' games is crap too! I won't name names to offend anyone on the list that...
TJ
treyjazz2k2
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Jun 3, 2002
6:32 pm

... Actually, I think Mario Kart Advance (called Super Circuit in the states) has quite good control, but the "Boo Lake" and "Ghost Valley" courses are way too...
yerricde
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Jun 3, 2002
11:35 pm

Sorry got some lines crossed there cuz of an ambiguous acronym... I was actually referring to Mortal Kombat Advanced. ... Actually, I think Mario Kart Advance...
TJ
treyjazz2k2
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Jun 4, 2002
8:42 am

I think there are many skillful devs here.Better than petition it's better to make togheter a E-commerce site selling games. I think also that we could produce...
Giuseppe Crugliano
g.crugliano@...
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Jun 4, 2002
9:04 am

Heres' a suggestion: Persuade a big publisher (with an eye to doing GBA stuff) to try something similar to what the Lionhead bunch are doing, and become an...
feldspar1616
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Jun 5, 2002
4:52 pm

the thing is that no publisher in their right mind will take your game and not spend some time testing it. (and i should know, i'm working for one). I have...
ePAc
epac@...
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Jun 5, 2002
6:35 pm
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