Hello bryanedds,
Saturday, June 01, 2002, 5:14:32 AM, you wrote:
b> Chris, I get the feeling that I have not communicated well what
b> exactly this product will be. Let me try to clarify...
b> Okay, the RAM cartridge is what the Visoly makes. This RAM cart uses
b> RAM instead of ROM, so it can be written to an infinite amount of
b> times, like a Flash Memory Card! And each card has a unique ID
b> number. The consumer need buy only one card to play as many games as
b> he wants (but can only store one game per cart at a time). If the
b> consumer were to want to change the game, he would upload a different
b> game to the cartridge (seeing as how the cart can be written an
b> infinite amount of times). As for the unique ID each cart carries,
b> this ID number is checked for by the software. Let me further explain
b> how. When the consumer buys a game over the internet, he submits his
b> cartridge ID number that he wants the game to work on. The game
b> developer then compiles a unique binary that checks for the submitted
b> ID number on the cartridge and only works on a cart that has that
b> unique ID number. It's an anti-piracy scheme that helps (though not
b> perfectly) to protect software. This is about the same model used by
b> the GP32, and so far seems to have worked well.
b> http://groups.yahoo.com/group/gp32dev
[snip]
as you come up with gp32 stuff, i am sorry to disapoint you but the
_only_ reason why their "protection" (lol) still "works" is, that
certain individuals from the scene have a silent agreement not to
release any cracked games nor any detailed info on how to crack them
in order to give gamepark some time to breath and compete against the
big N. this protection has been much harder to crack than this idea
could ever be on the gba, and still a handful of ppl did it independent
from each other, needing no more than about 4 weeks to do it. however,
i am sure as soon as the first individual can no more resist and
releases a crack, its a matter of few days until all and every
currently available commercial title is available at "usual places"
overall IMHO the best way to sucessfully making money with a game is
so simple that most seem to forget about it: make a game thats
actually worth buying ! stop producing lame shit and then complaining
why it doesnt sell, even with the multimillion dollar licence attached
to it. do you seriously expect ppl wanting to shell out $$$ for a cart
full of mid-quality clones of well-known arcade games?
--
Best regards,
groepaz mailto:groepaz@...