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To all unpublished developers - You may find this very interesting.   Message List  
Reply | Forward Message #11624 of 15019 |
RE: [gbadev] Re: To all unpublished developers - You may find this very interesting...

Cheers , much clearer , me and wrong end of stick (again :)) , but like
everyone is saying ,if ID is inside HEX then its easily hackable

C



Chris, I get the feeling that I have not communicated well what
exactly this product will be. Let me try to clarify...
Okay, the RAM cartridge is what the Visoly makes. This RAM cart uses
RAM instead of ROM, so it can be written to an infinite amount of
times, like a Flash Memory Card! And each card has a unique ID
number. The consumer need buy only one card to play as many games as
he wants (but can only store one game per cart at a time). If the
consumer were to want to change the game, he would upload a different
game to the cartridge (seeing as how the cart can be written an
infinite amount of times). As for the unique ID each cart carries,
this ID number is checked for by the software. Let me further explain
how. When the consumer buys a game over the internet, he submits his
cartridge ID number that he wants the game to work on. The game
developer then compiles a unique binary that checks for the submitted
ID number on the cartridge and only works on a cart that has that
unique ID number. It's an anti-piracy scheme that helps (though not
perfectly) to protect software. This is about the same model used by
the GP32, and so far seems to have worked well.
http://groups.yahoo.com/group/gp32dev
So, here's the process in work -
ConsumerX buys Visoly GBA RAM Cartridge. This cartridge comes with a
unique ID number.
ConsumerX goes to game developer's websites and pays for the game and
submits the ID of the RAM Cartridge that he wishes the game to work
on.
ConsumerX downloads a special binary image of the game compiled just
for him.
ConsumerX uploads the image to his RAM Cartridge, writing over what
was formally on there.
ConsumerX inserts the cart into his GBA, and powers on.
The game code checks the cartridge it is being played on for the
unique ID number it was compiled to check for.
If the cart's unique ID number is the same as the game's unique ID
number, the game starts.
Else, the game will lock up.

And Viola! You got it!

--- In gbadev@y..., "Chris White" <kisyfier@n...> wrote:
> Okay heres my 2p (maybe go for 5p) worth of opinion
>
> The Id key mentioned @ beginning of thread I think was
intended
> for the PROGRAMMER , and only his Burner could program his carts
(i.e
> someone wouldn't be able to take his DEMO/GAME , and overwrite it
with
> there own i.e nick his rom)
>
> And beens as this would then be a HW issue external from GBA ,
then
> hacking would be irrelevent . Unless they are into hacking Electronics

> etc (and that's not impossible for any HW)
>
> Which if this was the intended reason for the ID , then I
would
> love to have one, saves the risk of losing a £100 when some
publisher
> has you demo for evaluation, and LOOSES it (yeah right)
>
> C
>
>
> -- Sig On --
> Ppps. I know i can't spell and all my grammer is wrong , so there's
no
> need to point it out :)
> -- Sig Off --
>
>
> -----Original Message-----
> From: TJ [mailto:comfortably_numb_@h...]
> Sent: 31 May 2002 21:51
> To: gbadev@y...
> Subject: Re: [gbadev] Re: To all unpublished developers - You may
find
> this very interesting...
>
>
> Amen to that... the Big N has gotten away with a lot of twisting the
> laws and actually puts up wrong information on it's page about how
it is
> illegal to own ram carts, etc. Fact is is that there are just as
many
> ppl using it for legitimate reasons than those that are not... some
> probably use them for both. But they are amazing pieces of hardware
that
> hopefully will never be banned because they help the little guys so
much
> by knowing how theyre projects will work on real hardware before
they
> spend thousands on the 'official' devkit from N.
> ----- Original Message -----
> From: bryanedds
> To: gbadev@y...
> Sent: Friday, May 31, 2002 2:44 PM
> Subject: [gbadev] Re: To all unpublished developers - You may find
> this very interesting...
>
>
> Nintendo doesn't make laws, and there are no laws that say you
must
> be licensed to sell games for any system. Look at the Game
Genie...
> it was never licensed! Legality isn't the question, but whether
or
> not Visoly has the legal defense fund to keep Nintendo from
warping
> current laws enough to sue is a question.
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/






Your use of Yahoo! Groups is subject to
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Sat Jun 1, 2002 11:50 am

kisyfier@...
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Forward
Message #11624 of 15019 |
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Chris, I get the feeling that I have not communicated well what exactly this product will be. Let me try to clarify... Okay, the RAM cartridge is what the...
bryanedds
Online Now Send Email
Jun 1, 2002
11:38 am

Cheers , much clearer , me and wrong end of stick (again :)) , but like everyone is saying ,if ID is inside HEX then its easily hackable C Chris, I get the...
Chris White
kisyfier@...
Send Email
Jun 1, 2002
12:02 pm

just as a slight aside to this - ive been doing a couple of games that use eeprom for backup memory and they don't work on visoly carts - now, I was pretty...
Neil Holmes
n1nge
Offline Send Email
Jun 1, 2002
12:58 pm

Hello bryanedds, Saturday, June 01, 2002, 5:14:32 AM, you wrote: b> Chris, I get the feeling that I have not communicated well what b> exactly this product...
groepaz
groepaz2000
Offline Send Email
Jun 1, 2002
2:49 pm

How about a petition to Visoly to show them how interested we are in this product? Right now it's still in the air whether they will start production or not....
bryanedds
Online Now Send Email
May 31, 2002
10:53 pm

... takes about 10 minutes to be cracked ... at the max ......
Markus
markus@...
Send Email
Jun 1, 2002
1:03 pm

Depending on the implementation of the copy protection scheme, it could takes from 10 minutes to hack (as you said) to months, to possibly never (if there's...
bryanedds
Online Now Send Email
Jun 1, 2002
4:57 pm

Only the 256Mbit cart supports flash, eeprom, sram ... From: Neil Holmes To: gbadev@yahoogroups.com Sent: Saturday, June 01, 2002 7:29 AM Subject: RE: [gbadev]...
TJ
treyjazz2k2
Offline Send Email
Jun 2, 2002
1:04 am

... As someone who remembers getting cracked copies of games without their cutscenes as a kid (yeah, yeah, I stopped a few years ago, and have since paid for...
Fatty diZilla
johnisaheadcase
Online Now Send Email
Jun 2, 2002
7:13 pm

... I've been thinking the same thing, except not a cart, but a drive that takes 8cm Compact Disc media. Think "Famicom Disk System". ...
yerricde
Offline Send Email
Jun 2, 2002
9:38 pm

... That would be *sick*. How much would it cost to amateur assemble? Can they be made with mostly off-the-shelf parts? Will someone need to solder (a ...
Fatty diZilla
johnisaheadcase
Online Now Send Email
Jun 2, 2002
10:57 pm

... How much would the Visoly flash carts cost to amateur assemble? I wasn't considering amateur assembly; I was considering having some manufacturer make it....
yerricde
Offline Send Email
Jun 3, 2002
12:01 am

This sounds pretty cool -- here's my ideas as well - the device should plug into the cart port, and have a passthrough for both carts and link port. - assuming...
Dennis Munsie
bea_dennis
Offline Send Email
Jun 3, 2002
6:21 pm

There was special hardware that ppl made to load onto the famicon disks just like they loaded the roms onto them at a software store. in fact some software...
TJ
treyjazz2k2
Offline Send Email
Jun 2, 2002
11:39 pm

... good protection! and as soon as someone comes up with a way to make new protection it will be counteracted asap and can probably be dealt with in less time...
colinraybrown
Offline Send Email
Jun 3, 2002
6:22 pm

That's a joke. Just look at how the new copy protection on the CDs was broken... It took them over a year to make it and they pirated the CDs before they even...
TJ
treyjazz2k2
Offline Send Email
Jun 3, 2002
6:57 pm

... It can be prolonged. I'm with the list in that I feel that a serial ID system will only work for games which are low-profile enough to not get cracking...
Fatty diZilla
johnisaheadcase
Online Now Send Email
Jun 2, 2002
7:13 pm

... there's nothing that wont get pirated. people even pirate US $5 shareware tools. and if the games are low-profile enough to not get cracking attention ...
Markus
markus@...
Send Email
Jun 2, 2002
9:38 pm

... Though I could be in error, I believe that the Visoly carts do not support EEPROM data. I originally tried to gack the Mario combo game when I first got...
Fatty diZilla
johnisaheadcase
Online Now Send Email
Jun 2, 2002
10:57 pm

As usual, i feel the urge to step in and act as the pessimistic old fart that i am :). One thing that a lot of people in here seem to forget, is the fact that...
Thomas Nielsen [Lifto...
thomasn@...
Send Email
Jun 3, 2002
12:18 pm

Personally, I think the reason that most homedev is crap is because there is no promising monetary motivation for devr's. If people were actually able to make...
bryanedds
Online Now Send Email
Jun 3, 2002
4:56 pm

... I disagree. I think that the motivation for homebrew developers is better than money: it's that they want to create something and show off what they made....
SorcererXIII
Offline Send Email
Jun 3, 2002
8:14 pm

... The United States has anti-trust legislation. ... But OSDN does. If you get your product mentioned on Slashdot, you'll get mindshare, and from mindshare...
yerricde
Offline Send Email
Jun 3, 2002
11:34 pm

... fart that i am :). ... that you need to actually SELL your games. Developing and physically getting cartridges done is the easy part - selling is the hard...
davesbit
Offline Send Email
Jun 4, 2002
12:49 am

... that i am :). ... neccessary to invest into doing proper games. Since games wont sell, naturally noone will invest in doing them. And no, you CANT do...
Lanza
lanza@...
Send Email
Jun 3, 2002
3:52 pm

I get the impression people think that official carts are write once carts. Not so. The big N does NOT burn all those carts on machines that they won't let us...
Joe Sengir
jsengir@...
Send Email
Jun 3, 2002
6:32 pm

You're forgetting.... a lot of the stuff out there for any platform that are 'proper' games is crap too! I won't name names to offend anyone on the list that...
TJ
treyjazz2k2
Offline Send Email
Jun 3, 2002
6:32 pm

... Actually, I think Mario Kart Advance (called Super Circuit in the states) has quite good control, but the "Boo Lake" and "Ghost Valley" courses are way too...
yerricde
Offline Send Email
Jun 3, 2002
11:35 pm

Sorry got some lines crossed there cuz of an ambiguous acronym... I was actually referring to Mortal Kombat Advanced. ... Actually, I think Mario Kart Advance...
TJ
treyjazz2k2
Offline Send Email
Jun 4, 2002
8:42 am

I think there are many skillful devs here.Better than petition it's better to make togheter a E-commerce site selling games. I think also that we could produce...
Giuseppe Crugliano
g.crugliano@...
Send Email
Jun 4, 2002
9:04 am
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