--- In gbadev@y..., Phil Stroffolino <pstroffo@y...> wrote:
> Anyway, consider the following hypothetical business model
> for homebrew GBA stuff:
>
> 1) authors release demos along with a contact address for donations.
> 2) the author maintains a homepage showing the amount of donations
> received so far.
> 3) when the donations reach a certain level, the author is
> obligated to make the final version of their game public.
This is known as the Street Performer Protocol. To learn
more, read the top few results from this Google search query:
http://www.google.com/search?q=street+performer+protocol
This page tells how to deal with freeloaders:
http://yoyo.cc.monash.edu.au/~pfh/rational.html
> The money an author receives will be stimulated by the author's
> reputation, the quality of the demo, and their past track record.
Reputation, quality, and reputation. On a team's first release, the
team has no reputation and must rely solely on quality of the demo.
But how can an underfunded team match the quality of its big-$$$
competition, especially when the field contains multi-million-dollar
titles such as (taking PS2 for example) FFX, MGS2, and GTA3? (I'm
not dissing SPP; it just needs a bit of clarification.)
--
Damian