Yep, it wont stop the copying , but then if a machine has to read
something (Cd / Rom / Dvd) , then anyone who can program can remove
protection , just by stepping though hex. But if it's a HW protection
that's another story
Copy protection is only intended to stop the casual copyier (i.e Numpty
with a burner), and if the crackers didn't release the crack , then 99%
of the peeps out there without the knowledge would either buy or not use
It's the 1% that can hack/crack that we will never stop , oh and the big
Hong Kong Copiers/Dupers are included in that :)
And don't forget that a Very high % of the stuff that ends up In WAREZ ,
was release from Dev/Beta/Duplicators before it even hits the streets,
and that just stupid we are kill our own jobs
C
-- Sig On --
Ppps. I know i can't spell and all my grammer is wrong , so there's no
need to point it out :)
-- Sig Off --
-----Original Message-----
From: groepaz [mailto:groepaz@...]
Sent: 01 June 2002 00:18
To: Chris White
Subject: Re: [gbadev] Re: To all unpublished developers - You may find
this very interesting...
Hello Chris,
Friday, May 31, 2002, 11:17:29 PM, you wrote:
CW> Okay heres my 2p (maybe go for 5p) worth of opinion
CW> The Id key mentioned @ beginning of thread I think was
CW> intended for the PROGRAMMER , and only his Burner could program his
CW> carts (i.e someone wouldn't be able to take his DEMO/GAME , and
CW> overwrite it with there own i.e nick his rom)
CW> And beens as this would then be a HW issue external from GBA
CW> , then hacking would be irrelevent . Unless they are into hacking
CW> Electronics etc (and that's not impossible for any HW)
err? that might be a possible solution for your specific problem, but
its kinda useless for copy-protection purposes dont you think?
--
Best regards,
groepaz mailto:groepaz@...
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