I'm doing some research regarding GBA development and while I've seen a lot of documentation online for programming, I've found precious little about the meat...
Eric Marcoullier
eric@...
Jan 8, 2001 9:58 pm
I know a certain tinpot company in the uk who has a one man 'team'. just because they are greedy bastards. ... From: Eric Marcoullier <eric@...> ...
Craig
craig@...
Jan 8, 2001 10:05 pm
... Then this certain tinpot company won't have a very successful agb industry. ... Just Me, *SF...
Shawn Freeman
sfreeman@...
Jan 9, 2001 4:03 pm
There is still room, especially on consoles, for one/two man operations. This list is turning into a load of 'c' programmers trying to boast how good their...
Anthony Ball
anthony@...
Jan 9, 2001 6:40 pm
Hi Eric, ... I'm currently lead on a couple of projects, and in my opinion you need at least two core programmers and a third game programmer, and preferably...
Shawn Freeman
sfreeman@...
Jan 9, 2001 4:12 pm
Hi Once core code is established which most experienced programmers carry with them from project to project, only 1-2 game programmers should be required. I ...
Mat
matth@...
Jan 9, 2001 4:56 pm
... Do both of these statements apply to GBA? I don't know how many programmers are going to already have a code base for the system. Additionally, five...
Eric Marcoullier
eric@...
Jan 9, 2001 5:10 pm
Mat: How many people would have an AGB codebase already finished before being hired to develop on AGB? Doesn't seem to make much sense... ... From: Mat...
Lon Lundgren
llundgren@...
Jan 9, 2001 6:44 pm
Yo, ... that ... Yup. However, sometimes you need to rewrite a code base for extra speed (i.e assembler). I don't have any arm code libs lying around here ;). ...
Shawn Freeman
sfreeman@...
Jan 9, 2001 5:04 pm
Hi Eric Being a programmer for 20 years I have built a huge code base, which is very re-useable. C is C on any platform. Although some of the code will need to...
Mat
matth@...
Jan 9, 2001 6:00 pm
... Thank you, Mat, and everyone else, for all this great info. I am currently speaking with a programmer about developing a GBA title (we already have...
Eric Marcoullier
eric@...
Jan 9, 2001 6:35 pm
$400K is a tiny budget for a team. It's when you start getting towards millions of dollars then you have to worry. Martin. ... From: Eric Marcoullier...
Martin Piper
martinp@...
Jan 9, 2001 6:43 pm
... I'm also in the process of testing the waters on doing some professional GBA development... I've had some email interviews with several well-established ...
Carl Forhan
forhan@...
Jan 9, 2001 7:02 pm
In the uk its over 100k (pounds) for a conversion, and bear in mind thats for the one man team farce. bastards. not the first time either. They must be raking...
Craig
craig@...
Jan 9, 2001 7:32 pm
Hi Eric The $400K you speak of is rather small in comparison to the money the game will make the publishers. Publishers will shell out more if they think they ...
Mat
matth@...
Jan 10, 2001 3:54 am
Hi Anthony ... I agree, there are some very talented people out there. ... good ... your ... Building a code base is the only way to stop yourself going stir...
Mat
matth@...
Jan 10, 2001 3:54 am
Hi Lon Luckily I was in the middle of converting a lot of my 3D code base over to Psion (ARM CPU), which because I had written the code in a platform ...
Mat
matth@...
Jan 10, 2001 3:54 am
I run a small team that develops gameboy color games and am looking forward to hopefully getting a chance to work on AGB games in the near future. If any...