>Being a programmer for 20 years I have built a huge code base, which is
>...
>project. I'm all for cutting budgets :)
Thank you, Mat, and everyone else, for all this great info. I am
currently speaking with a programmer about developing a GBA title (we
already have publisher interest, thankfully) and I think we have
dangerously underestimated how long it would take to produce a launch
platformer/adventure game.
My partner had specced a lead designer/programmer position, a second
programmer and an artist. While this seems reasonable for GBC, this
sounds like too little for GBA development. From what you have all
said, it sounds like a lead designer, two programmers and two artists
are the absolute minimum. Plus, me, the producer.
All totalled, that sounds like $400K -- have you heard of any company
receiving that much development money from publishers?
>Are you really the founder of those sites, if so thanks they are quite
>good.
Yep -- spent the three best years of my life at Imagine Media, and
the worst year of my life at Snowball :) I'm glad you like them -- a
lot of people still bust their ass every day working on those sites,
and it's always nice to hear that their work is appreciated.
>Hope you get the producer position you are after. However you must be
>warned that producers are normally well hated by all other staff other than
>the directors of course :)
Goes with the territory, I guess. But I'm a really lovable guy. Really!
Thanks again for all the help.
Eric
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Eric Marcoullier -- eric@...
http://www.marcoullier.com -- 781.354.4433
Founder and Product Manager of the Following Sites:
IGN, Next Gen Online, Game Players Online, BuzzSite
Currently trying to secure a Game Producer position
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