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Reply | Forward Message #1147 of 15019 |
Re: [gbadev] Real hardware

In message <OE34rn4Zpdp9O3oUO7900008e86@...>
"Nokturn" <nokturn_@...> wrote:

> Greets,
>
> as you may know, I have made a game together with Simon and it's been
published on gbadev.org
>
> I have though heared that it crashes on the real hardware. Now a question to
you official developers:
>
> What do I have to do to make the game run on real hardware? I don't know the
reason why it crashes, but I suppose it is because the OAM, which I access per
CPU. Is it true that I HAVE to access it er DMA?

No, you can access it via CPU. I wrote a simple asteriods on the real
hardware without using any DMA.

--
exoticorn/icebird



Tue Jan 9, 2001 6:23 pm

exoticorn@...
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Message #1147 of 15019 |
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Greets, as you may know, I have made a game together with Simon and it's been published on gbadev.org I have though heared that it crashes on the real...
Nokturn
nokturn_@...
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Jan 9, 2001
5:19 pm

In message <OE34rn4Zpdp9O3oUO7900008e86@...> ... No, you can access it via CPU. I wrote a simple asteriods on the real hardware without using any DMA. ...
Dennis Ranke
exoticorn@...
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Jan 9, 2001
5:29 pm

Hi, ... Oh, thank you, you calmed me down a bit ; ) - Nokturn...
Nokturn
nokturn_@...
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Jan 9, 2001
5:39 pm
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