In message <OE34rn4Zpdp9O3oUO7900008e86@...>
"Nokturn" <nokturn_@...> wrote:
> Greets,
>
> as you may know, I have made a game together with Simon and it's been
published on gbadev.org
>
> I have though heared that it crashes on the real hardware. Now a question to
you official developers:
>
> What do I have to do to make the game run on real hardware? I don't know the
reason why it crashes, but I suppose it is because the OAM, which I access per
CPU. Is it true that I HAVE to access it er DMA?
No, you can access it via CPU. I wrote a simple asteriods on the real
hardware without using any DMA.
--
exoticorn/icebird