Greets,
as you may know, I have made a game together with Simon and it's been published on gbadev.org
I have though heared that it crashes on the real hardware. Now a question to you official developers:
What do I have to do to make the game run on real hardware? I don't know the reason why it crashes, but I suppose it is because the OAM, which I access per CPU. Is it true that I HAVE to access it er DMA?
Thank you in advance and have a nice day,
- Nokturn