>do so before anything else, and if a programmer does not already have a code
>base then he probably isn't worth hiring.
>One more thing, the number of artists on a project should definitely
>outweigh the number of programmers (Around 2 to 5 dependant upon graphical
Do both of these statements apply to GBA? I don't know how many
programmers are going to already have a code base for the system.
Additionally, five artists for a handheld game, no matter how pretty,
sounds like a lot.
Can you clarify?
Thanks!
Eric
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Eric Marcoullier -- eric@...
http://www.marcoullier.com -- 781.354.4433
Founder and Product Manager of the Following Sites:
IGN, Next Gen Online, Game Players Online, BuzzSite
Currently trying to secure a Game Producer position
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