Yo,
> I guess that the theory that Shawn presents may hold true for projects
that
> are completely written from scratch, with no code base available.
Yup. However, sometimes you need to rewrite a code base for extra speed (i.e
assembler). I don't have any arm code libs lying around here ;).
> One more thing, the number of artists on a project should definitely
> outweigh the number of programmers (Around 2 to 5 dependant upon graphical
> intensity and complexity of course) since the major part of a game is
> graphical
> nowadays :)
Agreed. Absolute minimum is 2, but more is definately better! :)
Just Me,
*SF