Hi Eric,
> Additionally, I was hoping that you all would give me your insights
> as to the average size and makeup of a GBA development team. I
> imagine this will change from title to title, so if I could get
> several opinions, that would be a HUGE help.
I'm currently lead on a couple of projects, and in my opinion you need at
least two core programmers and a third game programmer, and preferably two
artist who are familiar with the CGB/SNES type game art.
Just Me,
*SF
>
> Thanks in advance (no pun intended).