I know a certain tinpot company in the uk who has a one man 'team'. just
because they are greedy bastards.
----- Original Message -----
From: Eric Marcoullier <eric@...>
To: <gbadev@egroups.com>
Sent: Tuesday, January 09, 2001 12:58 AM
Subject: [gbadev] Size (and structure) of GBA teams
> I'm doing some research regarding GBA development and while I've seen
> a lot of documentation online for programming, I've found precious
> little about the meat and bones of development.
>
> First off, if anyone has any links that I should check out, that
> would be awesome -- I'm a big believer in RTFM, and don't want to
> bother y'all needlessly.
>
> Additionally, I was hoping that you all would give me your insights
> as to the average size and makeup of a GBA development team. I
> imagine this will change from title to title, so if I could get
> several opinions, that would be a HUGE help.
>
> Thanks in advance (no pun intended).
> Eric
>
> --
> ---------------------------------------------------
> Eric Marcoullier -- eric@...
> http://www.marcoullier.com -- 781.354.4433
>
> Founder and Product Manager of the Following Sites:
> IGN, Next Gen Online, Game Players Online, BuzzSite
>
> Currently trying to secure a Game Producer position
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