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Size (and structure) of GBA teams   Message List  
Reply | Forward Message #1140 of 15019 |
Re: [gbadev] Size (and structure) of GBA teams

I know a certain tinpot company in the uk who has a one man 'team'. just
because they are greedy bastards.

----- Original Message -----
From: Eric Marcoullier <eric@...>
To: <gbadev@egroups.com>
Sent: Tuesday, January 09, 2001 12:58 AM
Subject: [gbadev] Size (and structure) of GBA teams


> I'm doing some research regarding GBA development and while I've seen
> a lot of documentation online for programming, I've found precious
> little about the meat and bones of development.
>
> First off, if anyone has any links that I should check out, that
> would be awesome -- I'm a big believer in RTFM, and don't want to
> bother y'all needlessly.
>
> Additionally, I was hoping that you all would give me your insights
> as to the average size and makeup of a GBA development team. I
> imagine this will change from title to title, so if I could get
> several opinions, that would be a HUGE help.
>
> Thanks in advance (no pun intended).
> Eric
>
> --
> ---------------------------------------------------
> Eric Marcoullier -- eric@...
> http://www.marcoullier.com -- 781.354.4433
>
> Founder and Product Manager of the Following Sites:
> IGN, Next Gen Online, Game Players Online, BuzzSite
>
> Currently trying to secure a Game Producer position
> ---------------------------------------------------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
>




Mon Jan 8, 2001 10:04 pm

craig@...
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Message #1140 of 15019 |
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I'm doing some research regarding GBA development and while I've seen a lot of documentation online for programming, I've found precious little about the meat...
Eric Marcoullier
eric@...
Send Email
Jan 8, 2001
9:58 pm

I know a certain tinpot company in the uk who has a one man 'team'. just because they are greedy bastards. ... From: Eric Marcoullier <eric@...> ...
Craig
craig@...
Send Email
Jan 8, 2001
10:05 pm

... Then this certain tinpot company won't have a very successful agb industry. ... Just Me, *SF...
Shawn Freeman
sfreeman@...
Send Email
Jan 9, 2001
4:03 pm

There is still room, especially on consoles, for one/two man operations. This list is turning into a load of 'c' programmers trying to boast how good their...
Anthony Ball
anthony@...
Send Email
Jan 9, 2001
6:40 pm

Hi Eric, ... I'm currently lead on a couple of projects, and in my opinion you need at least two core programmers and a third game programmer, and preferably...
Shawn Freeman
sfreeman@...
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Jan 9, 2001
4:12 pm

Hi Once core code is established which most experienced programmers carry with them from project to project, only 1-2 game programmers should be required. I ...
Mat
matth@...
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Jan 9, 2001
4:56 pm

... Do both of these statements apply to GBA? I don't know how many programmers are going to already have a code base for the system. Additionally, five...
Eric Marcoullier
eric@...
Send Email
Jan 9, 2001
5:10 pm

Mat: How many people would have an AGB codebase already finished before being hired to develop on AGB? Doesn't seem to make much sense... ... From: Mat...
Lon Lundgren
llundgren@...
Send Email
Jan 9, 2001
6:44 pm

Yo, ... that ... Yup. However, sometimes you need to rewrite a code base for extra speed (i.e assembler). I don't have any arm code libs lying around here ;). ...
Shawn Freeman
sfreeman@...
Send Email
Jan 9, 2001
5:04 pm

Hi Eric Being a programmer for 20 years I have built a huge code base, which is very re-useable. C is C on any platform. Although some of the code will need to...
Mat
matth@...
Send Email
Jan 9, 2001
6:00 pm

... Thank you, Mat, and everyone else, for all this great info. I am currently speaking with a programmer about developing a GBA title (we already have...
Eric Marcoullier
eric@...
Send Email
Jan 9, 2001
6:35 pm

$400K is a tiny budget for a team. It's when you start getting towards millions of dollars then you have to worry. Martin. ... From: Eric Marcoullier...
Martin Piper
martinp@...
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Jan 9, 2001
6:43 pm

... I'm also in the process of testing the waters on doing some professional GBA development... I've had some email interviews with several well-established ...
Carl Forhan
forhan@...
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Jan 9, 2001
7:02 pm

In the uk its over 100k (pounds) for a conversion, and bear in mind thats for the one man team farce. bastards. not the first time either. They must be raking...
Craig
craig@...
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Jan 9, 2001
7:32 pm

Hi Eric The $400K you speak of is rather small in comparison to the money the game will make the publishers. Publishers will shell out more if they think they ...
Mat
matth@...
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Jan 10, 2001
3:54 am

Hi Anthony ... I agree, there are some very talented people out there. ... good ... your ... Building a code base is the only way to stop yourself going stir...
Mat
matth@...
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Jan 10, 2001
3:54 am

Hi Lon Luckily I was in the middle of converting a lot of my 3D code base over to Psion (ARM CPU), which because I had written the code in a platform ...
Mat
matth@...
Send Email
Jan 10, 2001
3:54 am

I run a small team that develops gameboy color games and am looking forward to hopefully getting a chance to work on AGB games in the near future. If any...
Russ Kumro
skyrank@...
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Jan 10, 2001
5:48 am
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