I'm doing some research regarding GBA development and while I've seen
a lot of documentation online for programming, I've found precious
little about the meat and bones of development.
First off, if anyone has any links that I should check out, that
would be awesome -- I'm a big believer in RTFM, and don't want to
bother y'all needlessly.
Additionally, I was hoping that you all would give me your insights
as to the average size and makeup of a GBA development team. I
imagine this will change from title to title, so if I could get
several opinions, that would be a HUGE help.
Thanks in advance (no pun intended).
Eric
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Eric Marcoullier -- eric@...
http://www.marcoullier.com -- 781.354.4433
Founder and Product Manager of the Following Sites:
IGN, Next Gen Online, Game Players Online, BuzzSite
Currently trying to secure a Game Producer position
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