> I attempted to get some stuff up and running in C++, but had many problems
> so I abandoned it, however I think I remember someone else on the list
> mentioning that they had a project up and running in C++ successfully. I
> would recommend due to your time constraint to use plain old C.
I have a project running strictly in object oriented C++, and have not had
any problems that are really worth mentioning. The reason I chose C++ is
that I was porting existing C++ code from a PC prototype. Aside from
having to shoehorn the game into the much smaller memory space, it has been
an easy port so far. Your mileage may vary of course.
What problems have people been running into with C++? Why would time
constraints lead you to use C? Wouldn't C++ help you work faster?
-Ben
--
Benbuck Nason
"Showdowns with pronouns, plus I make love to verbs." - Diaz Brothers