Hi Neil,
There is a file MultiSample_en.zip available from noa's site that should
help you out. No sure how you would go with overlays, although at 2.5k
per second to 3 machines - 1.7 minutes just to fill ram I am not sure they
would be of much use anyway. Hope this helps some.
Dave.
-----Original Message-----
From: nharding@... [mailto:nharding@...]
Sent: Thursday, January 04, 2001 10:15 AM
To: gbadev@egroups.com
Cc: nharding@...
Subject: [gbadev] Multi Player Gamins
Has anyone looked into mutliplayer gaming yet on the AGB? I'm supposed to
write my game so that up to 4 players can play with just the one
cartridge, but we only have 1 devkit at the moment! Also if I'm writing
this as multiplay, I'm going to have to do lots of code overlays to ensure
that it fits into the available ram, how do I specify this in C/C++?
Talking of C++ has anyone done any performance tests to see if there is
any overhead for C++. Sorry for all the questions but I'm the solo coder
on a project which has to be finished for May!
Neil Harding
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