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USB upload cable   Message List  
Reply | Forward Message #11206 of 15019 |
RE: [gbadev] USB upload cable


The restriction - and the problem - with Flash linkers is still the fact
that you need to disconnect cards and put them in your FAL every time
you want to test something. With a modded GameShark, you could possibly
get around this.

/Steve--

-----Original Message-----
From: TJ [mailto:comfortably_numb_@...]
Sent: 1. maj 2002 01:42
To: gbadev@yahoogroups.com
Subject: Re: [gbadev] USB upload cable

Nope, I haven't done this. Once you figured out how to reprogram the
cart it
might make for some useful hardware but you would also have to make a
driver
for it since it is a USB device. After all that I would still think the
flash cart would be way more suited for developing on. It wouldn't be
that
much longer to flash the cart and you would have a normal sized cart to
work
with. The truth is if you are planning on making a program bigger than
the
ram on gba can handle you might as well spring for the flash cart and
basically have no restrictions.

----- Original Message -----
From: "Dennis Munsie" <munsied@...>
To: <gbadev@yahoogroups.com>
Sent: Tuesday, April 30, 2002 2:36 PM
Subject: RE: [gbadev] USB upload cable


> Are you suggesting that you have done something like this or that you
know
> of a way to do this, or are you just telling what would need to be
done?
> Because the way it's worded, it appears that you are answering a FAQ
:)
>
> Does anyone know anything about the internals on the game shark? I
wouldn't
> mind picking one up for hacking with -- it's not too terribly
expensive,
and
> having a USB interface would be kinda handy. Also, depending on the
size
of
> the flash, it could possibly be an 'expanded MBV2' cable -- you could
upload
> to the flash if you wanted to -- for those of us who don't think that
256k
> is that small ;)
>
> dennis





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Wed May 1, 2002 1:02 pm

thomasn@...
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Forward
Message #11206 of 15019 |
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Today at walmart I noticed that there is a game shark for the AGB. It can load code/data via usb port. Can I use this to upload code to test like the...
Daniel
webmaster@...
Send Email
Apr 27, 2002
11:13 pm

in order to do that you would have to reflash it with the code to receive the data and load it into ram, so not unless you did that. ... From: Daniel To:...
TJ
treyjazz2k2
Offline Send Email
Apr 28, 2002
2:00 pm

Are you suggesting that you have done something like this or that you know of a way to do this, or are you just telling what would need to be done? Because the...
Dennis Munsie
bea_dennis
Offline Send Email
Apr 30, 2002
11:50 pm

Nope, I haven't done this. Once you figured out how to reprogram the cart it might make for some useful hardware but you would also have to make a driver for...
TJ
treyjazz2k2
Offline Send Email
May 1, 2002
12:39 am

... A really smart product would be a SRAM based cart. A blank cart with say 64Mbit of ram. Put a small boot ROM and a bank swapper on it. Then when you boot...
tom st denis
tomstdenis
Offline Send Email
May 2, 2002
8:36 am

I've done a lot of work hacking the gameshark hardware. I'm still not ready to reflash my gameshark, but I know enough to do so using the official upgrade...
parasytic_i
Online Now Send Email
May 2, 2002
8:38 am

While we are on the subject, does someone have some example code for programming the visoly flash carts? David...
David Welch
dwelchgba
Offline Send Email
May 2, 2002
8:38 am

The restriction - and the problem - with Flash linkers is still the fact that you need to disconnect cards and put them in your FAL every time you want to test...
Thomas Nielsen [Lifto...
thomasn@...
Send Email
May 2, 2002
8:38 am

USB would be VERY handy when running windows xp. Seems winxp cant use my 3 parallel ports :P I like to have all my AGB stuff pluged in at once; I hate cable...
Daniel
webmaster@...
Send Email
May 2, 2002
8:39 am
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