--- TJ <
comfortably_numb_@...> wrote:
> Nope, I haven't done this. Once you figured out how to reprogram the
> cart it
> might make for some useful hardware but you would also have to make a
> driver
> for it since it is a USB device. After all that I would still think
> the
> flash cart would be way more suited for developing on. It wouldn't be
> that
> much longer to flash the cart and you would have a normal sized cart
> to work
> with. The truth is if you are planning on making a program bigger
> than the
> ram on gba can handle you might as well spring for the flash cart and
> basically have no restrictions.
A really smart product would be a SRAM based cart. A blank cart with
say 64Mbit of ram. Put a small boot ROM and a bank swapper on it.
Then when you boot up the small ROM waits for you to send data and
stores it in the SRAM. When its down it uses the bank switcher and
loads the program.
Advantage, super fast loading of the program [also less mucking with
hardware, e.g. you can write more times to it] and no stupid 256kb
program limit. Also you would not wear your system too much by
removing/inserting the cart.
The cons: A small 64mbit cart would probably cost 200$ US or so. The
program won't stay when powered down, it will also consume more power
from the batteries.
Tom
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