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Re: Long discussion of screen basics   Message List  
Reply | Forward Message #10739 of 15019 |
Very nice, John. One terminology mistake though. Z-buffering and double
buffering are two different things. Z-buffering is a technique used for 3D
rendering, while double buffering is what the GBA uses. You simply switch which
buffer is the front buffer (the one that gets drawn on the screen) and which is
the back buffer (the one you want to draw to), just like you say.

As for your question, yes, it is possible to scale/rotate the background in
bitmap modes. Which makes for a nice method of rendering in mode 5 (courtesy of
Jonas Lund AFAIK). If you rotate the screen 90 degrees and scale it up, the
results won't look bad at all. Remember that the mode 5 resolution is 160x128,
while the screen is 240x160. So your graphics will be stretched to twice the
size on one axis, while staying the same on the other. Take this into account
(as well as the flipped x and y axis) and you're all set for full-screen, double
buffered 15 bpp rendering :)

----- Original Message -----
From: John Q. Pretentious
To: gbadev@yahoogroups.com
Sent: Sunday, March 31, 2002 2:54 AM
Subject: [gbadev] Long discussion of screen basics (was re: Sprite in mode 4)





Tue Apr 2, 2002 9:18 pm

vbrunn3r
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Message #10739 of 15019 |
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Very nice, John. One terminology mistake though. Z-buffering and double buffering are two different things. Z-buffering is a technique used for 3D rendering,...
vbrunner_@...
vbrunn3r
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Apr 2, 2002
9:20 pm

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John Q. Pretentious
johnisaheadcase
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Apr 3, 2002
6:39 am

one suggestion - calling the modes sprite modes and bitmap modes could give the impression that sprites aren't available in bitmap modes - why not just refer...
colinraybrown
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Apr 3, 2002
7:36 pm

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John Q. Pretentious
johnisaheadcase
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Apr 4, 2002
8:15 am

What's the goal here? The Cowbite spec is a similar document that's been around for quite some time. It has more details and uses standard terminology. ...
Phil Stroffolino
pstroffo
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Apr 4, 2002
2:43 pm

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John Q. Pretentious
johnisaheadcase
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Apr 4, 2002
8:15 pm

... It's by far the most comprehensive and accurate public document I've seen, and still receives periodic updates. The author(s) solicit and incorporate...
Phil Stroffolino
pstroffo
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Apr 5, 2002
6:08 pm

... From: Phil Stroffolino To: gbadev@yahoogroups.com Sent: Friday, April 05, 2002 8:04 PM Subject: [gbadev] Re: Long discussion of screen basics IMO, the best...
VBRunner
vbrunn3r
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Apr 5, 2002
8:29 pm

... Literate programming provides the link here, which would allow for the ideal document depending on whether you wanted readability (text) or precision...
Julian Squires
erovonket
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Apr 6, 2002
1:39 am
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