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controlling what's in ROM vs WRAM / VRAM at runtime   Message List  
Reply | Forward Message #10729 of 15019 |
MapAnalyzer

Is there any tool around that is similar to the
MapAnalyzer for the GBC?

Thanks for the help,

Cesar.

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Tue Apr 2, 2002 2:02 pm

cappeca
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Message #10729 of 15019 |
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Sorry for the basic question folks... What's the usual way of controlling what data is code (like AGBMain for example), and should be loaded into memory, and...
Jeremy Finney
jfinney@...
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Apr 2, 2002
1:47 pm

Is there any tool around that is similar to the MapAnalyzer for the GBC? Thanks for the help, Cesar. ...
Cesar Cappellozza
cappeca
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Apr 2, 2002
2:08 pm

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John Q. Pretentious
johnisaheadcase
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Apr 2, 2002
10:31 pm

Hi, ... Putting "const" at the start of the array decleration forces the data into ROM (eg .const unsigned short int) to swap data between ram and rom (eg....
Andrew Crowe
andrew_crowe
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Apr 2, 2002
2:37 pm

Thanks - this is exactly the information I was looking for. A few follow-up questions: (1) If it's in ROM, I understand there are variable speeds for...
Jeremy Finney
jfinney@...
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Apr 4, 2002
8:16 am

Shortly... ... different ... data is in? You can control gamepack memory access speed modifying WAITCNT register, please check message # 10397. ... ROM? There...
gabriele_scibilia
gabriele_sci...
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Apr 4, 2002
12:11 pm
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