On the PC, use floating point (it's often as fast or faster than fixed
point, of course depending on what you're doing). On the GBA, use fixed
point.
that's all there is to it :)
-henrik
-----Ursprungligt meddelande-----
Fran: Mat [mailto:matth@...]
Skickat: den 1 april 2002 15:05
Till: gbadev@yahoogroups.com
Amne: Re: [gbadev] Floating point speed?
If I wanted a non real-time renderer on PC, I wouldn't be implementing it on
the GBA would I?
I want this to render static screens on the GBA for game story purposes. If
I can render scenes from within the mesh then I won't have to store
thousands of frames of pre-rendered graphics.
Mat
----- Original Message -----
From: Aaron St.John <aaronstj@...>
To: <gbadev@yahoogroups.com>
Sent: Monday, April 01, 2002 5:11 AM
Subject: Re: [gbadev] Floating point speed?
> >I'm using it for an high precision non real-time 3d renderer.
>
> And this is better done on the GBA than the PC because...?
>
>
>
>
> Stupid like a fox!
> Look ma, I'm an artist: http://aaronstj.deviantart.com
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